Post by Snaq ◢ ◤ on Jul 15, 2017 8:30:23 GMT
Snaq's Idea is a theme I've been working on. It started as a way for me to preserve my role ideas, before I decided that it could function as an Idea theme. I started adding more roles that I found interesting, in addition to a bunch of new roles that you won't see in any other theme! Be warned: Right now it is still in beta. New roles may be added at any point (PM me for the most updated list) and balance is explicitly not guaranteed.
1. Vanilla Townie (Must pick this)
2. Discard (Must pick the other role)
3. Hater (Target requires one less lynch to be lynched the next day)
4. Hater (Target requires one less lynch to be lynched the next day)
5. Praiser (Target requires one more lynch to be lynched the next day)
6. Praiser (Target requires one more lynch to be lynched the next day)
7. Hasty Lover (Targets someone every night compulsively. For that night and the next day they are lovers)
8. Hasty Lover (Targets someone every night compulsively. For that night and the next day they are lovers)
9. Loverboy (Can target someone each night. If the Loverboy dies, this user will die too)
10. Compulsive Screamer (No one in the game gets a result when this action is used)
11. Secret Agent (Knows which factions are in the game)
12. Secret Agent (Knows which factions are in the game)
13. Oracle (Can ask the host a yes/no question about the setup, but not about the roles of users in particular)
14. Oracle (Can ask the host a yes/no question about the setup, but not about the roles of users in particular)
15. Oracle (Can ask the host a yes/no question about the setup, but not about the roles of users in particular)
16. Deactivator (While this player is alive, a random role in the game can’t be used anymore)
17. Deactivator (While this player is alive, a random role in the game can’t be used anymore)
18. Mayor
19. Mayor
20. Enabler
21. Enabler
22. Pariah (While this role is in the game, all Survivors are aligned with town instead)
23. Pariah (While this role is in the game, all Survivors are aligned with town instead)
24. Missionary (Targets someone. This person can’t perform a kill)
25. Missionary (Targets someone. This person can’t perform a kill)
26. Missionary (Targets someone. This person can’t perform a kill)
27. OS Curfew Agent (Prevents anyone from dying at night)
28. OS Curfew Agent (Prevents anyone from dying at night)
29. Homekeeper (Targets someone. If the target idled, they can’t be killed that night)
30. Homekeeper (Targets someone. If the target idled, they can’t be killed that night)
31. Homekeeper (Targets someone. If the target idled, they can’t be killed that night)
32. Vanguard (Targets someone. If the target used an action, they can’t be killed that night)
33. Vanguard (Targets someone. If the target used an action, they can’t be killed that night)
34. Vanguard (Targets someone. If the target used an action, they can’t be killed that night)
35. Cowardly Hero (Can protect someone from nightkills. However, if the Cowardly Hero is killed, the target dies instead. If this happens, the Cowardly Hero can’t protect anymore for the rest of the game)
36. Cowardly Hero (Can protect someone from nightkills. However, if the Cowardly Hero is killed, the target dies instead. If this happens, the Cowardly Hero can’t protect anymore for the rest of the game)
37. Cop-Of-All-Trades (Targets someone and includes an alignment. Gets to know whether this person is aligned with this alignment. Town can’t be checked for)
38. Cop-Of-All-Trades (Targets someone and includes an alignment. Gets to know whether this person is aligned with this alignment. Town can’t be checked for)
39. Cop-Of-All-Trades (Targets someone and includes an alignment. Gets to know whether this person is aligned with this alignment. Town can’t be checked for)
40. Journalist (Inspects the target Town / Not Town. Doesn’t get a result, but instead publicly reveals the results when it dies. Kills have priority over Journalist inspect)
41. Journalist (Inspects the target Town / Not Town. Doesn’t get a result, but instead publicly reveals the results when it dies. Kills have priority over Journalist inspect)
42. Journalist (Inspects the target Town / Not Town. Doesn’t get a result, but instead publicly reveals the results when it dies. Kills have priority over Journalist inspect)
43. Compatibility Checker (Inspects whether two players are of the same alignment)
44. Compatibility Checker (Inspects whether two players are of the same alignment)
45. Compatibility Checker (Inspects whether two players are of the same alignment)
46. Teacher (Each night can give one player an OS Cop to check someone for Town / Not Town the next night)
47. Teacher (Each night can give one player an OS Cop to check someone for Town / Not Town the next night)
48. Teacher (Each night can give one player an OS Cop to check someone for Town / Not Town the next night)
49. Power Cop (Targets someone. The host returns how powerful they think the role of the target is, on a scale from 0 to 10)
50. Power Cop (Targets someone. The host returns how powerful they think the role of the target is, on a scale from 0 to 10)
51. Tallier (Can target any amount of players, gets to know how many are not aligned with town)
52. Yogi Bear (Inspects Treestump / Not Treestump)
53. Innocent Child
54. Innocent Child
55. Innocent Child
56. Day 4 Suicidal Deathproof Townie
57. Treestump (Passive)
58. Treestump (Passive)
59. Illusionist (Turns into a Restless Spirit upon dying)
60. Illusionist (Turns into a Restless Spirit upon dying)
61. OS Subway Recruiter (The next sub available is added to the game, as a vanilla role of the Subway Recruiter’s alignment)
62. OS Subway Recruiter (The next sub available is added to the game, as a vanilla role of the Subway Recruiter’s alignment)
63. Detector (Knows all actions used on them)
64. Detector (Knows all actions used on them)
65. Detector (Knows all actions used on them)
66. Blockade (Roleblocks someone and gets to know who that person targeted)
67. Blockade (Roleblocks someone and gets to know who that person targeted)
68. Blockade (Roleblocks someone and gets to know who that person targeted)
69. Stalker (Gets to know the target of someone, and roleblocks the the person who the someone targeted)
70. Stalker (Gets to know the target of someone, and roleblocks the the person who the someone targeted)
71. Bailiff (If the target has a limited-shot action, remove all shots)
72. Bailiff (If the target has a limited-shot action, remove all shots)
73. Bailiff (If the target has a limited-shot action, remove all shots)
74. Confidant (Targets someone. Uses the same action as the target, and on the same target)
75. Confidant (Targets someone. Uses the same action as the target, and on the same target)
76. Avoider (Targets someone. If the target used an action on the Avoider, it fails)
77. Avoider (Targets someone. If the target used an action on the Avoider, it fails)
78. Avoider (Targets someone. If the target used an action on the Avoider, it fails)
79. Celebrity (It is announced in chat who targeted the Celebrity at night)
80. Celebrity (It is announced in chat who targeted the Celebrity at night)
81. Gossiper (Target gets to know who targeted the Gossiper that night)
82. Gossiper (Target gets to know who targeted the Gossiper that night)
83. Gossiper (Target gets to know who targeted the Gossiper that night)
84. Unblocker (Target’s action can’t fail)
85. Unblocker (Target’s action can’t fail)
86. Unblocker (Target’s action can’t fail)
87. Bus Driver
88. Bus Driver
89. Chauffeur (Picks two targets. These two players instead execute the action the other used. If there’s an idle, use the original target)
90. Chauffeur (Picks two targets. These two players instead execute the action the other used. If there’s an idle, use the original target)
91. One-Shot Mass Redirector
92. One-Shot Mass Redirector
93. Bulletproof Lure (Targets someone. This person will target the Lure)
94. Bulletproof Lure (Targets someone. This person will target the Lure)
95. Mirror (Uses the same action on the person who targeted you)
96. Mirror (Uses the same action on the person who targeted you)
97. 2S Multiplier (Makes a person’s action mass, including kills)
98. Wild Card (All actions used on the Wild Card are redirected to the target, except kills)
99. Wild Card (All actions used on the Wild Card are redirected to the target, except kills)
100. Wild Card (All actions used on the Wild Card are redirected to the target, except kills)
101. Broken Vanillaiser (Once a game, vanillaizes all players for the next day and night)
102. Immobile OS Parrot (Once a game, all people who target the Immobile OS Parrot instead target themselves)
103. Role Vanillaizer (Chooses a role. If someone has this role, they become are vanillaized)
104. Role Vanillaizer (Chooses a role. If someone has this role, they become are vanillaized)
105. Schemer (Gets to know what kind of action the target used, and redirects it)
106. One-Shot Day-Vigilante
107. One-Shot Day-Vigilante
108. Midnight Desperado
109. Midnight Desperado
110. Murderous Vigilante (Dies if for any reason it doesn’t cause a death at night. Can kill someone at night)
111. Murderous Vigilante (Dies if for any reason it doesn’t cause a death at night. Can kill someone at night)
112. Judge (Targets someone on the person who was lynched the last day. If the target isn’t of the same alignment as the person who was lynched, they are killed)
113. Haunting Vigilante
114. Haunting Vigilante
115. Haunting Doctor
116. Haunting Doctor
117. Haunting Doctor
118. Gambit Vigilante (Action only succeeds when the user dies that night)
119. Gambit Vigilante (Action only succeeds when the user dies that night)
120. Gambit Vigilante (Action only succeeds when the user dies that night)
121. Gambit Public Cop (Action only succeeds when the user dies that night)
122. Gambit Public Cop (Action only succeeds when the user dies that night)
123. Trypophobic Townie (When lynched, can vanillaise someone)
124. Trypophobic Townie (When lynched, can vanillaise someone)
125. Trypophobic Townie (When lynched, can vanillaise someone)
126. One-Shot Reviver
127. One-Shot Reviver
128. Substitute Loner (Wins on their own. Once a game, they can target someone, when the Substitute dies, this person dies instead)
129. Substitute Loner (Wins on their own. Once a game, they can target someone, when the Substitute dies, this person dies instead)
130. Compulsive Janitor Coroner
131. Compulsive Janitor Coroner
132. Compulsive Janitor Coroner
133. Grim Reaper (While alive, all dead players are Restless Spirits instead)
134. Grim Reaper (While alive, all dead players are Restless Spirits instead)
135. Hallucinator (While alive, all reveals instead reveal a random role that is in the setup)
136. Necromancer (Once a game, can revive all dead players for the next day and night)
137. Insomniac (Can talk at night)
138. Insomniac (Can talk at night)
139. Friend (Besides the normal win condition, Friends can also win if they are alive, and all other players are alive are Friends (or nothing can be done to prevent that)
140. Friend (Besides the normal win condition, Friends can also win if they are alive, and all other players are alive are Friends (or nothing can be done to prevent that)
141. Friend (Besides the normal win condition, Friends can also win if they are alive, and all other players are alive are Friends (or nothing can be done to prevent that)
142. Friend (Besides the normal win condition, Friends can also win if they are alive, and all other players are alive are Friends (or nothing can be done to prevent that)
143. Friend (Besides the normal win condition, Friends can also win if they are alive, and all other players are alive are Friends (or nothing can be done to prevent that)
144. Friend OS Friend Recruiter (Besides the normal win condition, Friends can also win if they are alive, and all other players are alive are Friends (or nothing can be done to prevent that. Can Recruit a Friend once)
145. Talkative Townie (If there are people with a role that allow them to speak to others privately, the Talkative Townie can talk with them too)
146. Talkative Townie (If there are people with a role that allow them to speak to others privately, the Talkative Townie can talk with them too)
147. Whisperer (Announced pre-game that the person is a Whisperer. Can PM any player, but can’t be PMd back)
148. Whisperer (Announced pre-game that the person is a Whisperer. Can PM any player, but can’t be PMd back)
149. Reserved Townie (Announce pre-game that the person is Reserved. Can PM any player, and can be PMd back, but can’t talk in main chat excluding lynches)
150. Reserved Townie (Announce pre-game that the person is Reserved. Can PM any player, and can be PMd back, but can’t talk in main chat excluding lynches)
151. Discard Vendor (Can give one-shot of all active discarded abilities to other players. Each discarded ability can be given once)
152. Do-It-Yourselfer (Can use one-shot of all active discarded abilities)
153. Inheritor (Becomes the role of the last player who died, not the alignment)
154. Inheritor (Becomes the role of the last player who died, not the alignment)
155. OS Prism (Once a game, can make all actions targeting the user become mass. Doesn’t affect kills)
156. Randomizer (Everyone who targets the Randomizer at night, targets a random other person who targeted the Randomizer. Only works if two or more people targeted the Randomizer)
157. Randomizer (Everyone who targets the Randomizer at night, targets a random other person who targeted the Randomizer. Only works if two or more people targeted the Randomizer)
158. Card Dealer (When someone targets you, they get a randomized new role, but not a new alignment)
159. Pseudocider (Target is temporarily out of the game until they tell the host they want to join back, without a reveal. If they fail to join before a faction has won, they can’t join anymore and it counts as if the Pseudocider was truly dead)
160. Pseudocider (Target is temporarily out of the game until they tell the host they want to join back, without a reveal. If they fail to join before a faction has won, they can’t join anymore and it counts as if the Pseudocider was truly dead)
161. Sacrifice (While alive, no one but the Sacrifice can die)
162. Sacrifice (While alive, no one but the Sacrifice can die)
163. Magician (Target is temporarily out of the game until the end of the next day, without a reveal. The target of mafia’s factional kill will survive until the end of the next day)
164. Flip Flop (Turns into town every odd day, and to a traitor every even day)
165. Mafia Hater
166. Mafia Praiser
167. Mafia One-Shot Day-Vigilante
168. Mafia Schemer (Gets to know what kind of action the target used, and redirects it)
169. Mafia Bus Driver
170. Mafia Chauffeur (Picks two targets. These two players instead execute the action the other used. If there’s an idle, use the original target)
171. Mafia Confidant (Targets someone. Uses the same action as the target, and on the same target)
172. Mafia Blockade (Roleblocks someone and gets to know who that person targeted)
173. Mafia Unblocker (Target’s action can’t fail)
174. Mafia Insomniac (Can talk at night)
175. Mafia Compulsive Janitor
176. Mafia Compulsive Janitor Coroner
177. Mafia Haunting Compulsive Janitor
178. Mafia Secret Agent (Knows which factions are in the game)
179. Mafia Oracle (Can ask the host a yes/no question about the setup, but not about the roles of users in particular)
180. Mafia Compatibility Checker (Inspects whether two players are of the same alignment)
181. Mafia Teacher (Each night can give one player an OS Cop to check someone for Town / Not Town the next night
182. Mafia Wild Card (All actions used on the Wild Card are redirected to the target, except kills)
183. Mafia Detector (Knows all actions used on them)
184. Mafia Mirror (Uses the same action on the person who targeted you)
185. Mafia OS Modposter
186. Mafia Whisperer (Announced pre-game that the person is a Whisperer. Can PM any player, but can’t be PMd back)
187. Reserved Mafia (Announce pre-game that the person is Reserved. Can PM any player, and can be PMd back, but can’t talk in main chat excluding lynches)
188. Mafia Little Liar
189. Mafia Magician (Target is temporarily out of the game until the end of the next day, without a role reveal. The target of mafia’s factional kill will survive until the end of the next day. If this action causes no scum to be left in the game, town wins.)
190. Mafia Magician (Target is temporarily out of the game until the end of the next day, without a role reveal. The target of mafia’s factional kill will survive until the end of the next day. If this action causes no scum to be left in the game, town wins.)
191. Mafia Bulletproof Lure (Targets someone. This person will target the Lure)
192. Mafia Grim Reaper (While alive, all dead players are Restless Spirits instead)
193. Mafia Screamer (No one in the game gets a result when this action is used)
194. Mafia Psychotrooper Button (When this role is targeted, all investigative roles are insane for the night)
195. Mafia Houdini (Once a game, can switch someone’s role with their discarded role. Their alignment doesn’t change)
196. Traitor Discard Vendor (Can give one-shot of all active discarded abilities to other players. Each discarded ability can be given once)
197. Mafia Inheritor (Becomes the role of the last player who died, not the alignment)
198. Mafia Role Vanillaizer (Chooses a role. If someone has this role, they become are vanillaized)
199. Mafia Friend (Besides the normal win condition, Friends can also win if they are alive, and all other players are alive are Friends (or nothing can be done to prevent that)
200. Mafia Friend (Besides the normal win condition, Friends can also win if they are alive, and all other players are alive are Friends (or nothing can be done to prevent that)
201. Mafia Friend (Besides the normal win condition, Friends can also win if they are alive, and all other players are alive are Friends (or nothing can be done to prevent that)
202. Traitor Pseudocider (Target is temporarily out of the game until they tell the host they want to join back, without a reveal. If they fail to join before a faction has won, they can’t join anymore and it counts as if the Pseudocider was truly dead)
203. Traitor Celebrity (It is announced in chat who targeted the Celebrity at night)
204. Traitor Gossiper (Target gets to know who targeted the Gossiper that night)
205. Traitor Broken Vanillaiser (Once a game, vanillaizes all players for the next day and night)
206. Traitor OS Subway Recruiter (The next sub available is added to the game, as a vanilla role of the Subway Recruiter’s alignment)
207. Traitor Hasty Lover (Targets someone every night compulsively. For that night and the next day they are lovers
208. Talkative Traitor (If there are people with a role that allow them to speak to others privately, the Talkative Traitor can talk with them too)
209. Alien Contrary (Actions only succeed when they would normally not)
210. Alien Contrary (Actions only succeed when they would normally not)
211. Alien Friend (Besides the normal win condition, Friends can also win if they are alive, and all other players are alive are Friends (or nothing can be done to prevent that)
212. Alien Friend (Besides the normal win condition, Friends can also win if they are alive, and all other players are alive are Friends (or nothing can be done to prevent that)
213. Alien Unblocker (Target’s action can’t fail)
214. Alien One-Shot Reviver
215. Alien One-Shot Mass Redirector
216. Alien Bouncer (Kills everyone who targeted the target and prevents the actions that these people used from working)
217. Alien Blackmailer (Kills the target of the target)
218. Alien Do-It-Yourselfer (Can use an OS Shot of all active discarded abilities)
219. Alien Loverboy (Can target someone each night. If the Loverboy dies, this user will die too)
220. Alien Nightmare (The target can’t talk nor lynch the next day, but can use their night action again)
221. Alien Card Dealer (When someone targets you, they get a randomized new role, but not a new alignment)
222. Alien Judge (Targets someone on the person who was lynched the last day. If the target isn’t of the same alignment as the person who was lynched, they are killed)
223. Alien OS Trainwreck (Targets someone. Everyone who lynched this person at the end of the day dies)
224. Alien OS Solar God (Once a game, can end the day at will)
225. Alien-of-all-Trades (Picks a role pre-game. Can use the actions from this role for the rest of the game)
226. Alien Omniscient (Gets to know the roles that are in the game pre-game)
227. E.T (Can win with either town or aliens. Doesn’t know aliens)
228. Cultafia Leader (Can recruit on even nights. The entire Cultafia dies when the Cultafia Leader dies)
229. Gambit Cult Recruiter (Action only succeeds when the user dies that night)
230. Inquisitor
231. Bulletproof Duskiller (At night, chooses someone to be “lynched” the next day. This person will die along with the real lynch. Is third party)
232. Bulletproof Corrupt Queen (Kingmakes someone. The King will die at the end of the next day. Is third party.)
233. Substitute Loner (Wins on their own. Once a game, they can target someone, when the Substitute dies, this person dies instead)
234. Substitute Loner (Wins on their own. Once a game, they can target someone, when the Substitute dies, this person dies instead)
235. Bulletproof Shadow (Targets someone once in the game and gets their role. It becomes this role in addition to having a nightkill)
236. Panther (Targets someone at night. That person becomes voteless the next day and the Panther becomes a mayor)
237. Survivor Hallucinator (While alive, all reveals instead reveal a random role that is in the setup)
238. Survivor Pseudocider (Target is temporarily out of the game until they tell the host they want to join back, without a reveal. If they fail to join before a faction has won, they can’t join anymore and it counts as if the Pseudocider was truly dead)
239. Aligner (Starts out as a Survivor. Once a game it can target someone to take the alignment of this player. Doesn’t know what alignment this is, only get a confirmation that they will win with a specific player)
240. Aligner (Starts out as a Survivor. Once a game it can target someone to take the alignment of this player. Doesn’t know what alignment this is, only get a confirmation that they will win with a specific player)
241. Loyal Lover (Targets someone and becomes lovers with that person. Can only win if the person they’re lovers with wins. Can become lovers with someone once)
242. Survivor Friend (Besides the normal win condition, Friends can also win if they are alive, and all other players are alive are Friends (or nothing can be done to prevent that)
243. Pseudojester
244. Pseudolyncher (Has to lynch a random person determined pre-game, takes their alignment. Can’t win otherwise)
245. Birthday Boy (Starts as Survivor. When they are lynched, they choose a player and become an identical role to this player, including alignment)
246. Universal Usurper (Wins when all non-town players except self are dead, town doesn’t win)
247. Universal Sympathiser (Wins when a non-town faction has won)
248. Anti-Survivor (If the Anti-Survivor survives to the end of the game, it’s the only role that wins)
249. Wild disCard (Can choose a role out of the discarded roles pre-game)
1. Vanilla Townie (Must pick this)
2. Discard (Must pick the other role)
3. Hater (Target requires one less lynch to be lynched the next day)
4. Hater (Target requires one less lynch to be lynched the next day)
5. Praiser (Target requires one more lynch to be lynched the next day)
6. Praiser (Target requires one more lynch to be lynched the next day)
7. Hasty Lover (Targets someone every night compulsively. For that night and the next day they are lovers)
8. Hasty Lover (Targets someone every night compulsively. For that night and the next day they are lovers)
9. Loverboy (Can target someone each night. If the Loverboy dies, this user will die too)
10. Compulsive Screamer (No one in the game gets a result when this action is used)
11. Secret Agent (Knows which factions are in the game)
12. Secret Agent (Knows which factions are in the game)
13. Oracle (Can ask the host a yes/no question about the setup, but not about the roles of users in particular)
14. Oracle (Can ask the host a yes/no question about the setup, but not about the roles of users in particular)
15. Oracle (Can ask the host a yes/no question about the setup, but not about the roles of users in particular)
16. Deactivator (While this player is alive, a random role in the game can’t be used anymore)
17. Deactivator (While this player is alive, a random role in the game can’t be used anymore)
18. Mayor
19. Mayor
20. Enabler
21. Enabler
22. Pariah (While this role is in the game, all Survivors are aligned with town instead)
23. Pariah (While this role is in the game, all Survivors are aligned with town instead)
24. Missionary (Targets someone. This person can’t perform a kill)
25. Missionary (Targets someone. This person can’t perform a kill)
26. Missionary (Targets someone. This person can’t perform a kill)
27. OS Curfew Agent (Prevents anyone from dying at night)
28. OS Curfew Agent (Prevents anyone from dying at night)
29. Homekeeper (Targets someone. If the target idled, they can’t be killed that night)
30. Homekeeper (Targets someone. If the target idled, they can’t be killed that night)
31. Homekeeper (Targets someone. If the target idled, they can’t be killed that night)
32. Vanguard (Targets someone. If the target used an action, they can’t be killed that night)
33. Vanguard (Targets someone. If the target used an action, they can’t be killed that night)
34. Vanguard (Targets someone. If the target used an action, they can’t be killed that night)
35. Cowardly Hero (Can protect someone from nightkills. However, if the Cowardly Hero is killed, the target dies instead. If this happens, the Cowardly Hero can’t protect anymore for the rest of the game)
36. Cowardly Hero (Can protect someone from nightkills. However, if the Cowardly Hero is killed, the target dies instead. If this happens, the Cowardly Hero can’t protect anymore for the rest of the game)
37. Cop-Of-All-Trades (Targets someone and includes an alignment. Gets to know whether this person is aligned with this alignment. Town can’t be checked for)
38. Cop-Of-All-Trades (Targets someone and includes an alignment. Gets to know whether this person is aligned with this alignment. Town can’t be checked for)
39. Cop-Of-All-Trades (Targets someone and includes an alignment. Gets to know whether this person is aligned with this alignment. Town can’t be checked for)
40. Journalist (Inspects the target Town / Not Town. Doesn’t get a result, but instead publicly reveals the results when it dies. Kills have priority over Journalist inspect)
41. Journalist (Inspects the target Town / Not Town. Doesn’t get a result, but instead publicly reveals the results when it dies. Kills have priority over Journalist inspect)
42. Journalist (Inspects the target Town / Not Town. Doesn’t get a result, but instead publicly reveals the results when it dies. Kills have priority over Journalist inspect)
43. Compatibility Checker (Inspects whether two players are of the same alignment)
44. Compatibility Checker (Inspects whether two players are of the same alignment)
45. Compatibility Checker (Inspects whether two players are of the same alignment)
46. Teacher (Each night can give one player an OS Cop to check someone for Town / Not Town the next night)
47. Teacher (Each night can give one player an OS Cop to check someone for Town / Not Town the next night)
48. Teacher (Each night can give one player an OS Cop to check someone for Town / Not Town the next night)
49. Power Cop (Targets someone. The host returns how powerful they think the role of the target is, on a scale from 0 to 10)
50. Power Cop (Targets someone. The host returns how powerful they think the role of the target is, on a scale from 0 to 10)
51. Tallier (Can target any amount of players, gets to know how many are not aligned with town)
52. Yogi Bear (Inspects Treestump / Not Treestump)
53. Innocent Child
54. Innocent Child
55. Innocent Child
56. Day 4 Suicidal Deathproof Townie
57. Treestump (Passive)
58. Treestump (Passive)
59. Illusionist (Turns into a Restless Spirit upon dying)
60. Illusionist (Turns into a Restless Spirit upon dying)
61. OS Subway Recruiter (The next sub available is added to the game, as a vanilla role of the Subway Recruiter’s alignment)
62. OS Subway Recruiter (The next sub available is added to the game, as a vanilla role of the Subway Recruiter’s alignment)
63. Detector (Knows all actions used on them)
64. Detector (Knows all actions used on them)
65. Detector (Knows all actions used on them)
66. Blockade (Roleblocks someone and gets to know who that person targeted)
67. Blockade (Roleblocks someone and gets to know who that person targeted)
68. Blockade (Roleblocks someone and gets to know who that person targeted)
69. Stalker (Gets to know the target of someone, and roleblocks the the person who the someone targeted)
70. Stalker (Gets to know the target of someone, and roleblocks the the person who the someone targeted)
71. Bailiff (If the target has a limited-shot action, remove all shots)
72. Bailiff (If the target has a limited-shot action, remove all shots)
73. Bailiff (If the target has a limited-shot action, remove all shots)
74. Confidant (Targets someone. Uses the same action as the target, and on the same target)
75. Confidant (Targets someone. Uses the same action as the target, and on the same target)
76. Avoider (Targets someone. If the target used an action on the Avoider, it fails)
77. Avoider (Targets someone. If the target used an action on the Avoider, it fails)
78. Avoider (Targets someone. If the target used an action on the Avoider, it fails)
79. Celebrity (It is announced in chat who targeted the Celebrity at night)
80. Celebrity (It is announced in chat who targeted the Celebrity at night)
81. Gossiper (Target gets to know who targeted the Gossiper that night)
82. Gossiper (Target gets to know who targeted the Gossiper that night)
83. Gossiper (Target gets to know who targeted the Gossiper that night)
84. Unblocker (Target’s action can’t fail)
85. Unblocker (Target’s action can’t fail)
86. Unblocker (Target’s action can’t fail)
87. Bus Driver
88. Bus Driver
89. Chauffeur (Picks two targets. These two players instead execute the action the other used. If there’s an idle, use the original target)
90. Chauffeur (Picks two targets. These two players instead execute the action the other used. If there’s an idle, use the original target)
91. One-Shot Mass Redirector
92. One-Shot Mass Redirector
93. Bulletproof Lure (Targets someone. This person will target the Lure)
94. Bulletproof Lure (Targets someone. This person will target the Lure)
95. Mirror (Uses the same action on the person who targeted you)
96. Mirror (Uses the same action on the person who targeted you)
97. 2S Multiplier (Makes a person’s action mass, including kills)
98. Wild Card (All actions used on the Wild Card are redirected to the target, except kills)
99. Wild Card (All actions used on the Wild Card are redirected to the target, except kills)
100. Wild Card (All actions used on the Wild Card are redirected to the target, except kills)
101. Broken Vanillaiser (Once a game, vanillaizes all players for the next day and night)
102. Immobile OS Parrot (Once a game, all people who target the Immobile OS Parrot instead target themselves)
103. Role Vanillaizer (Chooses a role. If someone has this role, they become are vanillaized)
104. Role Vanillaizer (Chooses a role. If someone has this role, they become are vanillaized)
105. Schemer (Gets to know what kind of action the target used, and redirects it)
106. One-Shot Day-Vigilante
107. One-Shot Day-Vigilante
108. Midnight Desperado
109. Midnight Desperado
110. Murderous Vigilante (Dies if for any reason it doesn’t cause a death at night. Can kill someone at night)
111. Murderous Vigilante (Dies if for any reason it doesn’t cause a death at night. Can kill someone at night)
112. Judge (Targets someone on the person who was lynched the last day. If the target isn’t of the same alignment as the person who was lynched, they are killed)
113. Haunting Vigilante
114. Haunting Vigilante
115. Haunting Doctor
116. Haunting Doctor
117. Haunting Doctor
118. Gambit Vigilante (Action only succeeds when the user dies that night)
119. Gambit Vigilante (Action only succeeds when the user dies that night)
120. Gambit Vigilante (Action only succeeds when the user dies that night)
121. Gambit Public Cop (Action only succeeds when the user dies that night)
122. Gambit Public Cop (Action only succeeds when the user dies that night)
123. Trypophobic Townie (When lynched, can vanillaise someone)
124. Trypophobic Townie (When lynched, can vanillaise someone)
125. Trypophobic Townie (When lynched, can vanillaise someone)
126. One-Shot Reviver
127. One-Shot Reviver
128. Substitute Loner (Wins on their own. Once a game, they can target someone, when the Substitute dies, this person dies instead)
129. Substitute Loner (Wins on their own. Once a game, they can target someone, when the Substitute dies, this person dies instead)
130. Compulsive Janitor Coroner
131. Compulsive Janitor Coroner
132. Compulsive Janitor Coroner
133. Grim Reaper (While alive, all dead players are Restless Spirits instead)
134. Grim Reaper (While alive, all dead players are Restless Spirits instead)
135. Hallucinator (While alive, all reveals instead reveal a random role that is in the setup)
136. Necromancer (Once a game, can revive all dead players for the next day and night)
137. Insomniac (Can talk at night)
138. Insomniac (Can talk at night)
139. Friend (Besides the normal win condition, Friends can also win if they are alive, and all other players are alive are Friends (or nothing can be done to prevent that)
140. Friend (Besides the normal win condition, Friends can also win if they are alive, and all other players are alive are Friends (or nothing can be done to prevent that)
141. Friend (Besides the normal win condition, Friends can also win if they are alive, and all other players are alive are Friends (or nothing can be done to prevent that)
142. Friend (Besides the normal win condition, Friends can also win if they are alive, and all other players are alive are Friends (or nothing can be done to prevent that)
143. Friend (Besides the normal win condition, Friends can also win if they are alive, and all other players are alive are Friends (or nothing can be done to prevent that)
144. Friend OS Friend Recruiter (Besides the normal win condition, Friends can also win if they are alive, and all other players are alive are Friends (or nothing can be done to prevent that. Can Recruit a Friend once)
145. Talkative Townie (If there are people with a role that allow them to speak to others privately, the Talkative Townie can talk with them too)
146. Talkative Townie (If there are people with a role that allow them to speak to others privately, the Talkative Townie can talk with them too)
147. Whisperer (Announced pre-game that the person is a Whisperer. Can PM any player, but can’t be PMd back)
148. Whisperer (Announced pre-game that the person is a Whisperer. Can PM any player, but can’t be PMd back)
149. Reserved Townie (Announce pre-game that the person is Reserved. Can PM any player, and can be PMd back, but can’t talk in main chat excluding lynches)
150. Reserved Townie (Announce pre-game that the person is Reserved. Can PM any player, and can be PMd back, but can’t talk in main chat excluding lynches)
151. Discard Vendor (Can give one-shot of all active discarded abilities to other players. Each discarded ability can be given once)
152. Do-It-Yourselfer (Can use one-shot of all active discarded abilities)
153. Inheritor (Becomes the role of the last player who died, not the alignment)
154. Inheritor (Becomes the role of the last player who died, not the alignment)
155. OS Prism (Once a game, can make all actions targeting the user become mass. Doesn’t affect kills)
156. Randomizer (Everyone who targets the Randomizer at night, targets a random other person who targeted the Randomizer. Only works if two or more people targeted the Randomizer)
157. Randomizer (Everyone who targets the Randomizer at night, targets a random other person who targeted the Randomizer. Only works if two or more people targeted the Randomizer)
158. Card Dealer (When someone targets you, they get a randomized new role, but not a new alignment)
159. Pseudocider (Target is temporarily out of the game until they tell the host they want to join back, without a reveal. If they fail to join before a faction has won, they can’t join anymore and it counts as if the Pseudocider was truly dead)
160. Pseudocider (Target is temporarily out of the game until they tell the host they want to join back, without a reveal. If they fail to join before a faction has won, they can’t join anymore and it counts as if the Pseudocider was truly dead)
161. Sacrifice (While alive, no one but the Sacrifice can die)
162. Sacrifice (While alive, no one but the Sacrifice can die)
163. Magician (Target is temporarily out of the game until the end of the next day, without a reveal. The target of mafia’s factional kill will survive until the end of the next day)
164. Flip Flop (Turns into town every odd day, and to a traitor every even day)
165. Mafia Hater
166. Mafia Praiser
167. Mafia One-Shot Day-Vigilante
168. Mafia Schemer (Gets to know what kind of action the target used, and redirects it)
169. Mafia Bus Driver
170. Mafia Chauffeur (Picks two targets. These two players instead execute the action the other used. If there’s an idle, use the original target)
171. Mafia Confidant (Targets someone. Uses the same action as the target, and on the same target)
172. Mafia Blockade (Roleblocks someone and gets to know who that person targeted)
173. Mafia Unblocker (Target’s action can’t fail)
174. Mafia Insomniac (Can talk at night)
175. Mafia Compulsive Janitor
176. Mafia Compulsive Janitor Coroner
177. Mafia Haunting Compulsive Janitor
178. Mafia Secret Agent (Knows which factions are in the game)
179. Mafia Oracle (Can ask the host a yes/no question about the setup, but not about the roles of users in particular)
180. Mafia Compatibility Checker (Inspects whether two players are of the same alignment)
181. Mafia Teacher (Each night can give one player an OS Cop to check someone for Town / Not Town the next night
182. Mafia Wild Card (All actions used on the Wild Card are redirected to the target, except kills)
183. Mafia Detector (Knows all actions used on them)
184. Mafia Mirror (Uses the same action on the person who targeted you)
185. Mafia OS Modposter
186. Mafia Whisperer (Announced pre-game that the person is a Whisperer. Can PM any player, but can’t be PMd back)
187. Reserved Mafia (Announce pre-game that the person is Reserved. Can PM any player, and can be PMd back, but can’t talk in main chat excluding lynches)
188. Mafia Little Liar
189. Mafia Magician (Target is temporarily out of the game until the end of the next day, without a role reveal. The target of mafia’s factional kill will survive until the end of the next day. If this action causes no scum to be left in the game, town wins.)
190. Mafia Magician (Target is temporarily out of the game until the end of the next day, without a role reveal. The target of mafia’s factional kill will survive until the end of the next day. If this action causes no scum to be left in the game, town wins.)
191. Mafia Bulletproof Lure (Targets someone. This person will target the Lure)
192. Mafia Grim Reaper (While alive, all dead players are Restless Spirits instead)
193. Mafia Screamer (No one in the game gets a result when this action is used)
194. Mafia Psychotrooper Button (When this role is targeted, all investigative roles are insane for the night)
195. Mafia Houdini (Once a game, can switch someone’s role with their discarded role. Their alignment doesn’t change)
196. Traitor Discard Vendor (Can give one-shot of all active discarded abilities to other players. Each discarded ability can be given once)
197. Mafia Inheritor (Becomes the role of the last player who died, not the alignment)
198. Mafia Role Vanillaizer (Chooses a role. If someone has this role, they become are vanillaized)
199. Mafia Friend (Besides the normal win condition, Friends can also win if they are alive, and all other players are alive are Friends (or nothing can be done to prevent that)
200. Mafia Friend (Besides the normal win condition, Friends can also win if they are alive, and all other players are alive are Friends (or nothing can be done to prevent that)
201. Mafia Friend (Besides the normal win condition, Friends can also win if they are alive, and all other players are alive are Friends (or nothing can be done to prevent that)
202. Traitor Pseudocider (Target is temporarily out of the game until they tell the host they want to join back, without a reveal. If they fail to join before a faction has won, they can’t join anymore and it counts as if the Pseudocider was truly dead)
203. Traitor Celebrity (It is announced in chat who targeted the Celebrity at night)
204. Traitor Gossiper (Target gets to know who targeted the Gossiper that night)
205. Traitor Broken Vanillaiser (Once a game, vanillaizes all players for the next day and night)
206. Traitor OS Subway Recruiter (The next sub available is added to the game, as a vanilla role of the Subway Recruiter’s alignment)
207. Traitor Hasty Lover (Targets someone every night compulsively. For that night and the next day they are lovers
208. Talkative Traitor (If there are people with a role that allow them to speak to others privately, the Talkative Traitor can talk with them too)
209. Alien Contrary (Actions only succeed when they would normally not)
210. Alien Contrary (Actions only succeed when they would normally not)
211. Alien Friend (Besides the normal win condition, Friends can also win if they are alive, and all other players are alive are Friends (or nothing can be done to prevent that)
212. Alien Friend (Besides the normal win condition, Friends can also win if they are alive, and all other players are alive are Friends (or nothing can be done to prevent that)
213. Alien Unblocker (Target’s action can’t fail)
214. Alien One-Shot Reviver
215. Alien One-Shot Mass Redirector
216. Alien Bouncer (Kills everyone who targeted the target and prevents the actions that these people used from working)
217. Alien Blackmailer (Kills the target of the target)
218. Alien Do-It-Yourselfer (Can use an OS Shot of all active discarded abilities)
219. Alien Loverboy (Can target someone each night. If the Loverboy dies, this user will die too)
220. Alien Nightmare (The target can’t talk nor lynch the next day, but can use their night action again)
221. Alien Card Dealer (When someone targets you, they get a randomized new role, but not a new alignment)
222. Alien Judge (Targets someone on the person who was lynched the last day. If the target isn’t of the same alignment as the person who was lynched, they are killed)
223. Alien OS Trainwreck (Targets someone. Everyone who lynched this person at the end of the day dies)
224. Alien OS Solar God (Once a game, can end the day at will)
225. Alien-of-all-Trades (Picks a role pre-game. Can use the actions from this role for the rest of the game)
226. Alien Omniscient (Gets to know the roles that are in the game pre-game)
227. E.T (Can win with either town or aliens. Doesn’t know aliens)
228. Cultafia Leader (Can recruit on even nights. The entire Cultafia dies when the Cultafia Leader dies)
229. Gambit Cult Recruiter (Action only succeeds when the user dies that night)
230. Inquisitor
231. Bulletproof Duskiller (At night, chooses someone to be “lynched” the next day. This person will die along with the real lynch. Is third party)
232. Bulletproof Corrupt Queen (Kingmakes someone. The King will die at the end of the next day. Is third party.)
233. Substitute Loner (Wins on their own. Once a game, they can target someone, when the Substitute dies, this person dies instead)
234. Substitute Loner (Wins on their own. Once a game, they can target someone, when the Substitute dies, this person dies instead)
235. Bulletproof Shadow (Targets someone once in the game and gets their role. It becomes this role in addition to having a nightkill)
236. Panther (Targets someone at night. That person becomes voteless the next day and the Panther becomes a mayor)
237. Survivor Hallucinator (While alive, all reveals instead reveal a random role that is in the setup)
238. Survivor Pseudocider (Target is temporarily out of the game until they tell the host they want to join back, without a reveal. If they fail to join before a faction has won, they can’t join anymore and it counts as if the Pseudocider was truly dead)
239. Aligner (Starts out as a Survivor. Once a game it can target someone to take the alignment of this player. Doesn’t know what alignment this is, only get a confirmation that they will win with a specific player)
240. Aligner (Starts out as a Survivor. Once a game it can target someone to take the alignment of this player. Doesn’t know what alignment this is, only get a confirmation that they will win with a specific player)
241. Loyal Lover (Targets someone and becomes lovers with that person. Can only win if the person they’re lovers with wins. Can become lovers with someone once)
242. Survivor Friend (Besides the normal win condition, Friends can also win if they are alive, and all other players are alive are Friends (or nothing can be done to prevent that)
243. Pseudojester
244. Pseudolyncher (Has to lynch a random person determined pre-game, takes their alignment. Can’t win otherwise)
245. Birthday Boy (Starts as Survivor. When they are lynched, they choose a player and become an identical role to this player, including alignment)
246. Universal Usurper (Wins when all non-town players except self are dead, town doesn’t win)
247. Universal Sympathiser (Wins when a non-town faction has won)
248. Anti-Survivor (If the Anti-Survivor survives to the end of the game, it’s the only role that wins)
249. Wild disCard (Can choose a role out of the discarded roles pre-game)