Post by micromorphic on Jul 3, 2022 1:52:40 GMT
It's time for a Celebration!
Unfortunately, some guests are here to ruin the fun...
Celebration Mafia
by micromorphic
The first NOC in the PS! Mafia 2022 Summer Circuit
A 4v12 Open Setup
3x Party Crasher (Mafia Goon)
1x Disguised Bouncer (Mafia Roleblocker)
-
9x Party Guest (Vanilla Townie)
1x Detective (Role Cop)
1x Bouncer (Roleblocker)
1x Security Guard (Bodyguard)
Host: micromorphic
Start Date: July 2nd, 2022
Day Phase Length: 48 Hours
Night Phase Length: 24 Hours
Minimum Run Time: approx 11 IRL Days
Maximum Run Time: 18+ IRL Days
Start of Day / End of Day: 10 PM EST (GMT -4)
Contact and Communication: No Outside Contact. Mafia are allowed to communicate with each other through the provided group chat.
Rules:
0. I am the host of the game, and my word is law. I reserve the right to modkill/godkill or substitute anyone out those who break the rules.*
1 (a). You can only talk about the game in the game thread unless specified otherwise. Once you are dead you cannot talk to anyone about the game. Knowledge acquired after death cannot be transferred from a dead player to a living player.
1 (b). Outside influences (eg. Threatening, bribes, wagers, promises, alliances, trust tells) are not tolerated and will be dealt with severely.
1 (c). Sportmanship should be shown. Salting, raging or ranting will not be tolerated. At the end of the day, mafia is played for fun. The general rule of thumb is attack the play, not the player.
2. Every user has a role PM. Role PMs may not be shown to other users at any time. All forms of sharing of role PMs is banned. If anyone finds a person encouraging others to share their role PMs or sharing role PMs themselves, please be sure to report it.
3 (a). You may vote users during the day by posting in bold "Vote: (user)", unvote users by using "Unvote: (user)" or not vote anyone by using "No Vote". Votes will not be counted if they do not follow this format.
3 (b). Votes can be in shortform as long as I understand who you are voting.
4. Do not edit or delete your posts, if you need to correct something make another post.
5. Only sign up if you know you're going to be at least fairly active. If you do not post/are not active during the day phase, you will be prodded. If you fail to post after the previous prod or require excessive prods, you will be subbed out.*
6. Night talking is disallowed.
7. Extensions will be granted according to the situation.*
8. Actions should be sent during night phase through Forum Pm. If you do not have an action, please send an "idle". Failure of sending any actions during the night phase will result in the host deciding your action for you.
9. I might not be in time to end day at deadline or hammer. In this case the game will enter into Twilight. You are allowed to post but not allowed to vote or unvote users.
10. Angleshooting is prohibited. This is included but not limited to submeta, hostmeta and using out of game information to form reads. Punishable by modkill.*
11. Do not try to exploit any loopholes or circumvent the rules.
*-will be judged at the discretion of hosts/staff
Sample Role PMs:
Unfortunately, some guests are here to ruin the fun...
Celebration Mafia
by micromorphic
The first NOC in the PS! Mafia 2022 Summer Circuit
A 4v12 Open Setup
3x Party Crasher (Mafia Goon)
1x Disguised Bouncer (Mafia Roleblocker)
-
9x Party Guest (Vanilla Townie)
1x Detective (Role Cop)
1x Bouncer (Roleblocker)
1x Security Guard (Bodyguard)
Host: micromorphic
Start Date: July 2nd, 2022
Day Phase Length: 48 Hours
Night Phase Length: 24 Hours
Minimum Run Time: approx 11 IRL Days
Maximum Run Time: 18+ IRL Days
Start of Day / End of Day: 10 PM EST (GMT -4)
Contact and Communication: No Outside Contact. Mafia are allowed to communicate with each other through the provided group chat.
Rules:
0. I am the host of the game, and my word is law. I reserve the right to modkill/godkill or substitute anyone out those who break the rules.*
1 (a). You can only talk about the game in the game thread unless specified otherwise. Once you are dead you cannot talk to anyone about the game. Knowledge acquired after death cannot be transferred from a dead player to a living player.
1 (b). Outside influences (eg. Threatening, bribes, wagers, promises, alliances, trust tells) are not tolerated and will be dealt with severely.
1 (c). Sportmanship should be shown. Salting, raging or ranting will not be tolerated. At the end of the day, mafia is played for fun. The general rule of thumb is attack the play, not the player.
2. Every user has a role PM. Role PMs may not be shown to other users at any time. All forms of sharing of role PMs is banned. If anyone finds a person encouraging others to share their role PMs or sharing role PMs themselves, please be sure to report it.
3 (a). You may vote users during the day by posting in bold "Vote: (user)", unvote users by using "Unvote: (user)" or not vote anyone by using "No Vote". Votes will not be counted if they do not follow this format.
3 (b). Votes can be in shortform as long as I understand who you are voting.
4. Do not edit or delete your posts, if you need to correct something make another post.
5. Only sign up if you know you're going to be at least fairly active. If you do not post/are not active during the day phase, you will be prodded. If you fail to post after the previous prod or require excessive prods, you will be subbed out.*
6. Night talking is disallowed.
7. Extensions will be granted according to the situation.*
8. Actions should be sent during night phase through Forum Pm. If you do not have an action, please send an "idle". Failure of sending any actions during the night phase will result in the host deciding your action for you.
9. I might not be in time to end day at deadline or hammer. In this case the game will enter into Twilight. You are allowed to post but not allowed to vote or unvote users.
10. Angleshooting is prohibited. This is included but not limited to submeta, hostmeta and using out of game information to form reads. Punishable by modkill.*
11. Do not try to exploit any loopholes or circumvent the rules.
*-will be judged at the discretion of hosts/staff
Sample Role PMs:
GM user:
Role: Party Crasher (Mafia Goon)
Alignment: Party Crashers (Mafia)
Abilities: 1. Factional Nightkill: Every night, you and your teammates can kill one player.
2. Factional Communication: You can freely communicate with your teammates using the provided channel.
Your Associates: Your Fellow Mafia members.
Win Condition: Control at least 50% of the player base.
GM user:
Role: Disguised Bouncer (Mafia Roleblocker)
Alignment: Party Crashers (Mafia)
Abilities: 1. Each night phase, you may prevent one player from using their night action.
2. Factional Nightkill: Every night, you and your teammates can kill one player.
3. Factional Communication: You can freely communicate with your teammates using the provided channel.
Your Associates: Your Fellow Mafia members.
Win Condition: Control at least 50% of the player base.
GM user:
Role: Detective (Role Cop)
Alignment: Party Guests (Town)
Abilities: Each night phase, you may investigate one player. You will be told their exact role (e.g. "Party Member" if Party Crasher / Party Guest, "Security Guard" if Security Guard, or "Bouncer" if Bouncer / Disguised Bouncer), or receive "NO RESULT" if your investigation failed.
Your Associates: Your fellow townsfolk.
Win Condition: You win when all threats to the town have been eliminated.
GM user:
Role: Bouncer (Roleblocker)
Alignment: Party Guests (Town)
Abilities: Each night phase, you may prevent one player from using their night action.
Your Associates: Your fellow townsfolk
Win Condition: You win when all threats to the town have been eliminated.
GM user:
Role: Security Guard (Bodyguard)
Alignment: Party Guests (Town)
Abilities: Each night phase, you may target a player. Assuming no interference with your action, that player will be protected from one kill that night and you will be killed in their place.
Your Associates: Your fellow townsfolk
Win Condition: You win when all threats to the town have been eliminated.
GM user:
Role: Party Guest (Vanilla Townie)
Alignment: Party Guests (Town)
Abilities: None, except for your vote.
Your Associates: Your fellow townsfolk
Win Condition: You win when all threats to the town have been eliminated.
Role: Party Crasher (Mafia Goon)
Alignment: Party Crashers (Mafia)
Abilities: 1. Factional Nightkill: Every night, you and your teammates can kill one player.
2. Factional Communication: You can freely communicate with your teammates using the provided channel.
Your Associates: Your Fellow Mafia members.
Win Condition: Control at least 50% of the player base.
GM user:
Role: Disguised Bouncer (Mafia Roleblocker)
Alignment: Party Crashers (Mafia)
Abilities: 1. Each night phase, you may prevent one player from using their night action.
2. Factional Nightkill: Every night, you and your teammates can kill one player.
3. Factional Communication: You can freely communicate with your teammates using the provided channel.
Your Associates: Your Fellow Mafia members.
Win Condition: Control at least 50% of the player base.
GM user:
Role: Detective (Role Cop)
Alignment: Party Guests (Town)
Abilities: Each night phase, you may investigate one player. You will be told their exact role (e.g. "Party Member" if Party Crasher / Party Guest, "Security Guard" if Security Guard, or "Bouncer" if Bouncer / Disguised Bouncer), or receive "NO RESULT" if your investigation failed.
Your Associates: Your fellow townsfolk.
Win Condition: You win when all threats to the town have been eliminated.
GM user:
Role: Bouncer (Roleblocker)
Alignment: Party Guests (Town)
Abilities: Each night phase, you may prevent one player from using their night action.
Your Associates: Your fellow townsfolk
Win Condition: You win when all threats to the town have been eliminated.
GM user:
Role: Security Guard (Bodyguard)
Alignment: Party Guests (Town)
Abilities: Each night phase, you may target a player. Assuming no interference with your action, that player will be protected from one kill that night and you will be killed in their place.
Your Associates: Your fellow townsfolk
Win Condition: You win when all threats to the town have been eliminated.
GM user:
Role: Party Guest (Vanilla Townie)
Alignment: Party Guests (Town)
Abilities: None, except for your vote.
Your Associates: Your fellow townsfolk
Win Condition: You win when all threats to the town have been eliminated.