Post by pekvceu on Aug 30, 2017 8:41:42 GMT
(I'm keeping signups open for a while)
You approach a castle that sparkles beautifuly in the starlight. When you reach it, you notice something written on the welcome mat. You kneel down to read it, and what it says is this:
"Reality Becomes A Dream, And Dreams Become Reality"
*-Introduction-*
Welcome to Item Insanity! Item Insanity is a text-based RPG game where you have to use your surroundings to your advantage. Since you havent played this before, then it may be tough without a bit of explaining, so lets get to it, shall we?
*-Tutorial-*
First, I should tell you about some terms you should know.
Rest: Instead of saying an action, you could say you rested in your post in order to restore HP
Exp: Exp is spit among players, and it rases their LV if they get enough
Gold: Gold, like Exp, is split among players, and can be spent and Vendors
Level: Each level presents a new challenge for you and your allies, and by clearing one level, you advance to the next.
Skirmish: Every level features one or more enemies for you to fight.
Turn: Every turn consists of two phases: Yours and the enemies. This is where you choose your actions for your turn.
Speaking of turns, here is how a turn will be layed out:
Level
(What level you're on.)
Turn
(What turn you're on.)
Location
(Where you are.)
Location Description
(What where you are looks like. Study this for stuff you may be able to do.)
Events
(What has happened in that turn. Use this to coordinate your actions.)
Enemies
(What you have to defeat in order to progress. Explained better below.)
Entities
(Things you dont have to defeat in order to progress. Explained better below.)
Players
(Here is where your stats and stuff will be shown)
Okay, now that thats done, I'll show you how a Skirmish occurs and what to do and not do.
Level
0
Turn
1
Location
Pratice Garden
Location Description
Tall bushes surround you in a circle, with the only gaps in it being where you came from and where the exit is. A tree stands tall in the center, with a spear leaning against it. A Bowman, who is not happy to see you, stands on one of the branches of the tree, and a small Ginger Cat walks around the room.
Events
You enter the Practice Garden
The Bowman gets his bow ready
The Ginger Cat continues pacing
The spear glimmers slightly in the sunlight
Enemies
Bowman(25/25)
Entities
Ginger Cat(10/10)
Players
Mr. Proper(40/40)(15 Gold)(Level 8)Wearing a gold necklace
Mr. Flawed(40/40)(15 Gold)(Level 8)Holding a mouse toy
Thats the basic layout of a Skirmish, and after I post this you can say what you want to do for this turn, like this;
Mr. Proper: I grab the Spear and hurl it at the Bowman
Mr. Flawed: I throw my mouse toy at the Bowman. The Bowman will catch it, then the Ginger cat will go to the Bowman and kill him
Uh-oh! Looks like Mr. Flawed made a screw up! You cant decide what your action is supposed to do. Looks like we'll have to punish Mr. Flawed.
Mr. Proper grabs the spear and throws it at the Bowman. The Bowman falls off the tree while trying to dodge it, harming him a little. 10 damage to Bowman
Mr. Flawed throws the mouse toy at the Bowman. Unfortunetly, the toy hits the Ginger Cat who was passing by just then. the Ginger Cat rushes up to Mr. Flawed and scatches him. 5 damage to Mr. Flawed. Ginger Cat is now an enemy
As you can see, if you do good things, good stuff will probably happen. Bad things, bad stuff. Anyway, the Skirmish will continue untill either all of the enemies are defeated or all the players are. Anything that you find that is important shall be recorded in the Mystical Book of Wonders, found in the below post. And here is the sign up sheet!:
Nickname: (self-explanitory and optinal)
Stuff you like to do: (This will let me find out what abilities you will have)
Stuff you usually carry around: (One of these things will be your starting item)