Post by C7 on Mar 7, 2019 18:18:14 GMT
This is an Idea theme that ANYONE can suggest roles form, akin to Grand Idea but for this forum. I will accept almost anything from a new faction (Must have something unique to them, though) or completely new roles, to a mashup of roles or roles from other themes. Nothing that is contradictory like Mafia Mason will be accepted though. Role changes can also be made to existing roles if they make sense. (EG: Clairvoyant happening every day instead of just the begining)
This may be hosted on the forums if someone is crazy but it may just be a host for role ideas and concepts.
If you want to change how a role works and the role was not originaly from this theme, or want to change a concept, a poll can be made to vote on if the change should happen or not. (EG: Alien faction getting CI kills)
If you are the creator of a role or it's just a misunderstanding of how a role or concept works from my end, it will be fixed right away.
Faction Explanations
Town:
Must make up majority of the game. Have know knowledge of each other. Has no factional kill.
Mafia:
The basic threat to town. Has traitors. Can kill every night.
Werewolf:
A slightly different threat to town. Their nightly kill can be affected by certain roles.
Alien:
A somewhat rare faction that usually does funky things to the game. Has one kill at night.
Cult:
An interesting faction that can recruit more members. Has no kill but a factional recruit instead.
Cultafia:
A faction similar to cult but dies when their leader is dead. Has a factional kill and recruit but can not use both.
Arsonist:
A faction that has unique properties. Has a factional nightly douse that they can ignite once to kill multiple people.
Hypnotist:
A faction that can use other people to do who they want. Has no night kill but a factional hypnosis.
Mime:
A nonthreatening faction that needs to be all lynched to win. Has no night kill but a factional roleblock.
Artificial Intelligence:
A faction that has no factional actions at the start but obtains all actions that are successfully used on any faction member.
Solo:
Anything that is not aligned with themselves. Have different factional requirements and conditions.
Roles (So Far. Not actual numbered list yet, will make if/when enough roles start showing up)
Vanilla Townie:
Basic town role, has no special actions.
Cop:
Investigates Mafia and Cultafia factions negatively.
Seer:
Investigates Werewolf faction negatively.
Conspiracy Theorist:
Investigates Alien faction negatively. Is negatively inspected by Conspiracy Theorist.
Private Investigator:
Investigates Cult and Cultafia factions negatively.
Arson Investigator:
Investigates Arsonist faction negatively.
FBI Agent:
Investigates threatening third party roles negatively.
Bloodhound:
Investigates Town faction positively.
Alteration Cop:
Investigates anything that changes any other investigation role's investigation positively.
Doctor:
Protects a person from a kill every night.
Pretty Lady:
Blocks a person from using any action at night. Redirects factional kill to themselves if target is a werewolf.
Tamer:
Controls the werewolf's factional kill. If targeted by the werewolf's kill however they lose control but do not die.
Accountant:
Gets to know the balance of the game every morning.
Clairvoyant:
Gets how many factions are in the game every morning.
One Man Band:
Once at night, can use the action to make everyone loud. If two happen at the same time something special happens.
Reloader:
Can reload anything with shot in the name.
Goomaker:
Can turn someone into a goo.
Hypnotist Assassinmaker:
A hypnotist that chooses a king, some guards who know the king and an assassin. The assassin has a new win con for the day of killing the king while the guards have a new lose con of failing to defend their king.
Serial Killer:
A threatening third party. Can fractionally kill every night.
Lyncher:
Has to lynch a target given to them. Can win no other way.
Deranged Cupid:
Targets two players and makes them lovers. Wins when everyone is a lover or nothing can stop them from doing so. Does not die if in a lover with someone else.
Survivor:
A third party that needs to survive no matter what.
Janitor:
Can choose if a role gets revealed upon death.
Hypnotist Puppeteer:
This role may target one player each night. For the next day only, that player's target(s) may gain an additional win-condition of lynching another player specified by the Hypnotists.
Coroner:
When someone dies, is informed of their role.
Oracle:
Upon death, publicly states their last targets role.
Questioner:
Every night they can ask a yes or no question and the host has to answer truthfully.
Roleblocker:
Can cause someone to stop their action at night.
Vigilante:
Can kill at night in addition to factional requirements.
Jailkeeper:
Can protect someone in exchange for them to not use an action at night.
Gunsmith:
Can give someone a gun that they can use during the day.
Blacksmith:
Can give someone a vest that protects them from one kill.
Captain:
Gets a list of what kind of actions are in the game. Gets to choose which types of actions can be used each night. Ones that are not chosen are unstoppablely prevented from working.
Solar God:
Can stop day at any time during the day.
Lunar God:
Can prevent night from happening.
Tracker:
Can target someone and find out who they targeted at night.
Watcher:
Can target someone and find out who targeted them at night.
Gossiper:
Can target someone and have them receive a message with who targeted the gossiper at night.
Screamer:
Can prevent investigation roles from working at night.
Dragoon:
Counts as two for balance purposes. Can taunt every night which is a mod post that can be blocked. Wins when in 3p lylo.
Bus Driver:
Can target two people. Whoever targets one targets the other.
Praiser:
Whoever they target takes one extra vote to hammer the next day.
Hater:
Whoever they target takes one less vote to hammer the next day.
Kingmaker:
Whoever they target becomes king and they can decide the vote.
Lawyer:
Whoever you target will get a positive result at night.
Framer:
Whoever you target will get a negative result at night.
Treestumper:
Can turn someone into a treestump at night
Uprooter:
Can revive a treestump at night
Soulstealer:
Can turn someone into a restless spirit at night.
Spirit Guider:
Can revive a restless spirit at night.
Reviver:
Can revive a dead person at night.
Cop of all Trades:
Can use all factional investigation roles but only once.
X of all Trades:
Can choose from any role in the game's existence with no modifiers attached.
Fruit Vendor:
Can give a fruit to someone at night.
God of all Trades:
Can use Solar God every even day and Lunar God every odd night. Can not be consecutive.
Metal Detector:
Investigates the Artificial Intelligence faction negatively. Can get some false positives from other roles.
Renegade:
Gets knowledge of and is able to use AI roles, Can not obtain roles for AI.
Pickpocket:
Steals a one-shot from their target if they have an x-shot modifier.
Bailiff:
Removes all shots from an X-shot role.
Leech:
Receives anything their target does. Target still receives what they would normally receive.
Traffic Analyst:
Knows how many actions there were at night, but not to whom or by whom.
Hacker:
Recruits AI-aligned player into the Hacker's faction. Wins solo or with recruited AI.
Skynet:
Controls the actions of AI-aligned players.
Modifiers
X-Shot:
This person can only use their action X amount of times unless reloaded.
Reflexive:
This person can not use their action but instead uses their action on anyone who targets them.
Immobile:
This person can not target others.
Ascetic:
This person can not be targeted.
Day:
This person can use their action during the day.
Odd/Even Night:
This person can only use their action on odd/even nights.
Haunted:
This person can only use there action after they died.
Miller:
Is negatively inspected by Cop.
Godfather:
Is positively investigated by Cop.
Hirsute:
Is negatively inspected by Seer.
Alpha:
Is positively investigated by Seer.
Tentacled:
Is negatively investigated by Conspiracy Theorist.
Disguised:
Is positively investigated by Conspiracy Theorist.
Evangelistic:
Is negatively investigated by Private Investigator.
Atheist:
Is positively investigated by Private Investigator.
Gravedigger:
Is shown to have been targeting a dead person from a tracker or watcher.
Wrong Place Wrong Time:
Is negatively investigated by all investigation roles and shows up on dead people from a tracker or watcher.
Usurper:
Only wins if there is no Godfather alive.
Beta:
Only wins if there is no Alpha alive.
Psychotrooper:
If this modifier is active, all inspections are reversed.
Paranoia Starter:
If this modifier is active, all inspections are negative.
Gullibizer:
If this modifier is active, all inspections are positive.
Compulsive:
The person must use their role.
Loud:
The target is notified of the person's action.
Weak:
If the target is not town, the person dies.
Loyal:
Can only use their action on their faction.
Unloyal:
Can not use their action on their faction.
Public:
The result of this role is known to all.
Bulletproof:
The person is immune to kills.
Unlynchable:
The person is immune to being lynched.
Button:
This person's modifier is only active if targeted.
Asocial:
The person can not recruited by any means, talk to anyone, or receive messages.
Deathproof:
The person can not die via any means.
Suicidal:
The person will die unstoppablely.
Strongman:
This person's actions can not be blocked or stopped.
Ninja:
This person's actions can not be tracked.
Contrary:
This person's action only would happen if it would be normally prevented and visa versa.
Treestump:
You can talk but can not vote when they die.
Restless Spirit:
You can vote but can not talk when they die.
Sacrifice:
No one can die, be treestumped, or turned into a restless spirit while this role is alive.
X Day/Night:
Has their action/modifier activate on that day/night.
Mason:
If there are multiple Masons, they can talk to each other. Masons can not be Mafia.
Monk:
If there are multiple Monks, they can talk to each other. Monks can not be Werewolf.
Lover:
If there are multiple Lovers, they can talk to each other. Forms pairs. If one of the lovers die, their lover pair also dies.
Friend:
If there are multiple Friends, they can talk to each other. Friends can win if all that are alive are friends.
Neighbor:
If there are multiple Neighbors, they can talk to each other.
Contrarizer:
While this player is alive, every action is contrary.
Toxic:
Whoever you target will die the next day unless cured for poison.
Backup:
The first specified power role to die you will get their role.
Cyborg:
Investigates negatively from Metal Detector.
Humanfaced:
Investigates positively from Metal Detector.
Indecisive:
Cannot target the same person consecutively.
Unblockable:
Cannot be roleblocked.
Destitute:
Cannot perform any action.
Novice:
The person can not perform their action Night 1
Detailed Explanations for Complicated Things.
Pretty Lady:
Whoever they target is the one that kills them even if their role prohibits them from using factional kill.
Alteration Cop:
Investigates Altered/not Altered. They investigate "Altered" when targeting miller-type roles, godfather-type roles, gravedigger, ninja, when certain combinations of Psychotrooper-type roles are active, when Lawyer or Framer type roles are on the same target.
Tamer:
They do not die when werewolf attempts to kill them but lose their kill while werewolves regain their control. Werewolves are not informed of this role's existence. All kills done this way are tracked or watched as if this person was doing the kill.
Hypnotist Faction:
Their faction's normal hypnosis is to cause their target to become lyncher with another player of their choice. The player gains the extra win-con but does not have to follow it to win. Other roles in the faction however can use their action instead and have the factional hypnosis do something different. Factional hypnosis will fail if any targets are immune to hypnosis or the action somehow does not target all players. In addition the faction is immune to hypnosis.
Hypnotist Assassinmaker:
1 person becomes king, 1 person becomes assassin, and 1 person per 4 people in game besides the two others and hypnotist faction can be guards. (Can choose to put less guards but has to have at least one). The assassin gets all the people's names and is told one of them is king. If assassin kills the king the guards now can not win and the assassin gets to leave the game. If the assassin kills one of the guards, the assassin and that guard die and the assassin can not win. The dead person from the assassination attempt can still win with their faction. Assassin can choose not to kill.
Accountant and Balancing:
Balance = Number of town players - Number of not town players. Does not differentiate non-threatening from threatening non-town players. Each Dragoon counts as 2. Balance for game start SHOULD have the equation be greater than one.
Goomade status:
People who are goomade are not informed they have been turned into a goo. They have their original role and the goo role.
Types of Goo and what they do:
Gasoline Goo: Douse anyone who targets them. They are also doused themselves and can not get rid of the douse.
Black Goo: Anyone who targets them becomes a member of the Cult.
Robotic Goo: Anyone who targets them's actions become factional actions for the Artificial Intelligence. Investigates negatively from the Metal Detector.
One Man Band:
If two use their action on the same night, the start a round and as long as they keep using the action on the same night, the action can be infinite. If one uses it and the other does not during the round, the other can still use the action later. If they both do not use the round, they can keep it for later.
Psychotrooper Chart:
Psychotrooper + Psychotrooper = Normal Inspections.
Psychotrooper + Paranoia Starter = Positive Inspections.
Psychotrooper + Gullibizer = Negative Inspections.
Paranoia Starter + Gullibizer = Normal Inspections.
Captain:
The types of actions: Redirections, Roleblockers, Investigations, Kills, Protections, Recruitments, and Misc. Factional actions are not prevented or counted in the list of roles Captain obtains.
Bus Driver Confusion:
If the drivers make a closed loop (A: X Y B: Y X) targets are normal. If the drivers make one branch (A: X Y B: Y Z) targets on the outer "branch" swap and targets on the middle target target both. If drivers make multiple branches (A: X Y B: Y Z C: Y W) targets on the outer branches target ALL of the other outer branches and targets in the middle target ALL the outer branches. TL;DR version: Closed loops are normal targets, open branches give all actions done to the outside to everyone else on the outside and actions to the middle affect everyone on the outside.
Artificial Intelligence:
Each AI must choose a unique action. Reflexive AI can choose their action that they can be reflexive in. Malfunctioning AI can not use factional actions.
Metal Detector False Positives: Cyborg (Duh), Gunsmith, Blacksmith.
Credits:
C733937 123:
Alteration Cop, Deranged Cupid, Accountant, Hypnotist Assassinmaker, One Man Band, Gullibizer, Paranoia Starter, Asocial, Anything I missed that does not look like it came from somewhere else basically cause I know I'll forget finding one or two.
TheASC:
Dragoon role concept.
Snaquaza:
Any role/concept from SI. Original Hypnotist faction concept. (Correct me if I'm wrong, I've only seen him use it)
Schiavetto:
Hypnotist Puppeteer.
HappyLappy:
Journalist Vanillizer (Solo role).
Gimm1ck:
Artificial Intelligence Faction.
If you specifically created a role that I had not credited you for, or have miscredited you. PM or say in the comments below. I will not credit any idea that are a mash of roles that exist already. If your role is used that already existed however you will still be credited for it.
Man I hate how forums (BBCode) screws up every tiny bit of formatting sometimes. Remind me to figure out something to fix it from breaking.
This may be hosted on the forums if someone is crazy but it may just be a host for role ideas and concepts.
If you want to change how a role works and the role was not originaly from this theme, or want to change a concept, a poll can be made to vote on if the change should happen or not. (EG: Alien faction getting CI kills)
If you are the creator of a role or it's just a misunderstanding of how a role or concept works from my end, it will be fixed right away.
Faction Explanations
Town:
Must make up majority of the game. Have know knowledge of each other. Has no factional kill.
Mafia:
The basic threat to town. Has traitors. Can kill every night.
Werewolf:
A slightly different threat to town. Their nightly kill can be affected by certain roles.
Alien:
A somewhat rare faction that usually does funky things to the game. Has one kill at night.
Cult:
An interesting faction that can recruit more members. Has no kill but a factional recruit instead.
Cultafia:
A faction similar to cult but dies when their leader is dead. Has a factional kill and recruit but can not use both.
Arsonist:
A faction that has unique properties. Has a factional nightly douse that they can ignite once to kill multiple people.
Hypnotist:
A faction that can use other people to do who they want. Has no night kill but a factional hypnosis.
Mime:
A nonthreatening faction that needs to be all lynched to win. Has no night kill but a factional roleblock.
Artificial Intelligence:
A faction that has no factional actions at the start but obtains all actions that are successfully used on any faction member.
Solo:
Anything that is not aligned with themselves. Have different factional requirements and conditions.
Roles (So Far. Not actual numbered list yet, will make if/when enough roles start showing up)
Vanilla Townie:
Basic town role, has no special actions.
Cop:
Investigates Mafia and Cultafia factions negatively.
Seer:
Investigates Werewolf faction negatively.
Conspiracy Theorist:
Investigates Alien faction negatively. Is negatively inspected by Conspiracy Theorist.
Private Investigator:
Investigates Cult and Cultafia factions negatively.
Arson Investigator:
Investigates Arsonist faction negatively.
FBI Agent:
Investigates threatening third party roles negatively.
Bloodhound:
Investigates Town faction positively.
Alteration Cop:
Investigates anything that changes any other investigation role's investigation positively.
Doctor:
Protects a person from a kill every night.
Pretty Lady:
Blocks a person from using any action at night. Redirects factional kill to themselves if target is a werewolf.
Tamer:
Controls the werewolf's factional kill. If targeted by the werewolf's kill however they lose control but do not die.
Accountant:
Gets to know the balance of the game every morning.
Clairvoyant:
Gets how many factions are in the game every morning.
One Man Band:
Once at night, can use the action to make everyone loud. If two happen at the same time something special happens.
Reloader:
Can reload anything with shot in the name.
Goomaker:
Can turn someone into a goo.
Hypnotist Assassinmaker:
A hypnotist that chooses a king, some guards who know the king and an assassin. The assassin has a new win con for the day of killing the king while the guards have a new lose con of failing to defend their king.
Serial Killer:
A threatening third party. Can fractionally kill every night.
Lyncher:
Has to lynch a target given to them. Can win no other way.
Deranged Cupid:
Targets two players and makes them lovers. Wins when everyone is a lover or nothing can stop them from doing so. Does not die if in a lover with someone else.
Survivor:
A third party that needs to survive no matter what.
Janitor:
Can choose if a role gets revealed upon death.
Hypnotist Puppeteer:
This role may target one player each night. For the next day only, that player's target(s) may gain an additional win-condition of lynching another player specified by the Hypnotists.
Coroner:
When someone dies, is informed of their role.
Oracle:
Upon death, publicly states their last targets role.
Questioner:
Every night they can ask a yes or no question and the host has to answer truthfully.
Roleblocker:
Can cause someone to stop their action at night.
Vigilante:
Can kill at night in addition to factional requirements.
Jailkeeper:
Can protect someone in exchange for them to not use an action at night.
Gunsmith:
Can give someone a gun that they can use during the day.
Blacksmith:
Can give someone a vest that protects them from one kill.
Captain:
Gets a list of what kind of actions are in the game. Gets to choose which types of actions can be used each night. Ones that are not chosen are unstoppablely prevented from working.
Solar God:
Can stop day at any time during the day.
Lunar God:
Can prevent night from happening.
Tracker:
Can target someone and find out who they targeted at night.
Watcher:
Can target someone and find out who targeted them at night.
Gossiper:
Can target someone and have them receive a message with who targeted the gossiper at night.
Screamer:
Can prevent investigation roles from working at night.
Dragoon:
Counts as two for balance purposes. Can taunt every night which is a mod post that can be blocked. Wins when in 3p lylo.
Bus Driver:
Can target two people. Whoever targets one targets the other.
Praiser:
Whoever they target takes one extra vote to hammer the next day.
Hater:
Whoever they target takes one less vote to hammer the next day.
Kingmaker:
Whoever they target becomes king and they can decide the vote.
Lawyer:
Whoever you target will get a positive result at night.
Framer:
Whoever you target will get a negative result at night.
Treestumper:
Can turn someone into a treestump at night
Uprooter:
Can revive a treestump at night
Soulstealer:
Can turn someone into a restless spirit at night.
Spirit Guider:
Can revive a restless spirit at night.
Reviver:
Can revive a dead person at night.
Cop of all Trades:
Can use all factional investigation roles but only once.
X of all Trades:
Can choose from any role in the game's existence with no modifiers attached.
Fruit Vendor:
Can give a fruit to someone at night.
God of all Trades:
Can use Solar God every even day and Lunar God every odd night. Can not be consecutive.
Metal Detector:
Investigates the Artificial Intelligence faction negatively. Can get some false positives from other roles.
Renegade:
Gets knowledge of and is able to use AI roles, Can not obtain roles for AI.
Pickpocket:
Steals a one-shot from their target if they have an x-shot modifier.
Bailiff:
Removes all shots from an X-shot role.
Leech:
Receives anything their target does. Target still receives what they would normally receive.
Traffic Analyst:
Knows how many actions there were at night, but not to whom or by whom.
Hacker:
Recruits AI-aligned player into the Hacker's faction. Wins solo or with recruited AI.
Skynet:
Controls the actions of AI-aligned players.
Modifiers
X-Shot:
This person can only use their action X amount of times unless reloaded.
Reflexive:
This person can not use their action but instead uses their action on anyone who targets them.
Immobile:
This person can not target others.
Ascetic:
This person can not be targeted.
Day:
This person can use their action during the day.
Odd/Even Night:
This person can only use their action on odd/even nights.
Haunted:
This person can only use there action after they died.
Miller:
Is negatively inspected by Cop.
Godfather:
Is positively investigated by Cop.
Hirsute:
Is negatively inspected by Seer.
Alpha:
Is positively investigated by Seer.
Tentacled:
Is negatively investigated by Conspiracy Theorist.
Disguised:
Is positively investigated by Conspiracy Theorist.
Evangelistic:
Is negatively investigated by Private Investigator.
Atheist:
Is positively investigated by Private Investigator.
Gravedigger:
Is shown to have been targeting a dead person from a tracker or watcher.
Wrong Place Wrong Time:
Is negatively investigated by all investigation roles and shows up on dead people from a tracker or watcher.
Usurper:
Only wins if there is no Godfather alive.
Beta:
Only wins if there is no Alpha alive.
Psychotrooper:
If this modifier is active, all inspections are reversed.
Paranoia Starter:
If this modifier is active, all inspections are negative.
Gullibizer:
If this modifier is active, all inspections are positive.
Compulsive:
The person must use their role.
Loud:
The target is notified of the person's action.
Weak:
If the target is not town, the person dies.
Loyal:
Can only use their action on their faction.
Unloyal:
Can not use their action on their faction.
Public:
The result of this role is known to all.
Bulletproof:
The person is immune to kills.
Unlynchable:
The person is immune to being lynched.
Button:
This person's modifier is only active if targeted.
Asocial:
The person can not recruited by any means, talk to anyone, or receive messages.
Deathproof:
The person can not die via any means.
Suicidal:
The person will die unstoppablely.
Strongman:
This person's actions can not be blocked or stopped.
Ninja:
This person's actions can not be tracked.
Contrary:
This person's action only would happen if it would be normally prevented and visa versa.
Treestump:
You can talk but can not vote when they die.
Restless Spirit:
You can vote but can not talk when they die.
Sacrifice:
No one can die, be treestumped, or turned into a restless spirit while this role is alive.
X Day/Night:
Has their action/modifier activate on that day/night.
Mason:
If there are multiple Masons, they can talk to each other. Masons can not be Mafia.
Monk:
If there are multiple Monks, they can talk to each other. Monks can not be Werewolf.
Lover:
If there are multiple Lovers, they can talk to each other. Forms pairs. If one of the lovers die, their lover pair also dies.
Friend:
If there are multiple Friends, they can talk to each other. Friends can win if all that are alive are friends.
Neighbor:
If there are multiple Neighbors, they can talk to each other.
Contrarizer:
While this player is alive, every action is contrary.
Toxic:
Whoever you target will die the next day unless cured for poison.
Backup:
The first specified power role to die you will get their role.
Cyborg:
Investigates negatively from Metal Detector.
Humanfaced:
Investigates positively from Metal Detector.
Indecisive:
Cannot target the same person consecutively.
Unblockable:
Cannot be roleblocked.
Destitute:
Cannot perform any action.
Novice:
The person can not perform their action Night 1
Detailed Explanations for Complicated Things.
Pretty Lady:
Whoever they target is the one that kills them even if their role prohibits them from using factional kill.
Alteration Cop:
Investigates Altered/not Altered. They investigate "Altered" when targeting miller-type roles, godfather-type roles, gravedigger, ninja, when certain combinations of Psychotrooper-type roles are active, when Lawyer or Framer type roles are on the same target.
Tamer:
They do not die when werewolf attempts to kill them but lose their kill while werewolves regain their control. Werewolves are not informed of this role's existence. All kills done this way are tracked or watched as if this person was doing the kill.
Hypnotist Faction:
Their faction's normal hypnosis is to cause their target to become lyncher with another player of their choice. The player gains the extra win-con but does not have to follow it to win. Other roles in the faction however can use their action instead and have the factional hypnosis do something different. Factional hypnosis will fail if any targets are immune to hypnosis or the action somehow does not target all players. In addition the faction is immune to hypnosis.
Hypnotist Assassinmaker:
1 person becomes king, 1 person becomes assassin, and 1 person per 4 people in game besides the two others and hypnotist faction can be guards. (Can choose to put less guards but has to have at least one). The assassin gets all the people's names and is told one of them is king. If assassin kills the king the guards now can not win and the assassin gets to leave the game. If the assassin kills one of the guards, the assassin and that guard die and the assassin can not win. The dead person from the assassination attempt can still win with their faction. Assassin can choose not to kill.
Accountant and Balancing:
Balance = Number of town players - Number of not town players. Does not differentiate non-threatening from threatening non-town players. Each Dragoon counts as 2. Balance for game start SHOULD have the equation be greater than one.
Goomade status:
People who are goomade are not informed they have been turned into a goo. They have their original role and the goo role.
Types of Goo and what they do:
Gasoline Goo: Douse anyone who targets them. They are also doused themselves and can not get rid of the douse.
Black Goo: Anyone who targets them becomes a member of the Cult.
Robotic Goo: Anyone who targets them's actions become factional actions for the Artificial Intelligence. Investigates negatively from the Metal Detector.
One Man Band:
If two use their action on the same night, the start a round and as long as they keep using the action on the same night, the action can be infinite. If one uses it and the other does not during the round, the other can still use the action later. If they both do not use the round, they can keep it for later.
Psychotrooper Chart:
Psychotrooper + Psychotrooper = Normal Inspections.
Psychotrooper + Paranoia Starter = Positive Inspections.
Psychotrooper + Gullibizer = Negative Inspections.
Paranoia Starter + Gullibizer = Normal Inspections.
Captain:
The types of actions: Redirections, Roleblockers, Investigations, Kills, Protections, Recruitments, and Misc. Factional actions are not prevented or counted in the list of roles Captain obtains.
Bus Driver Confusion:
If the drivers make a closed loop (A: X Y B: Y X) targets are normal. If the drivers make one branch (A: X Y B: Y Z) targets on the outer "branch" swap and targets on the middle target target both. If drivers make multiple branches (A: X Y B: Y Z C: Y W) targets on the outer branches target ALL of the other outer branches and targets in the middle target ALL the outer branches. TL;DR version: Closed loops are normal targets, open branches give all actions done to the outside to everyone else on the outside and actions to the middle affect everyone on the outside.
Artificial Intelligence:
Each AI must choose a unique action. Reflexive AI can choose their action that they can be reflexive in. Malfunctioning AI can not use factional actions.
Metal Detector False Positives: Cyborg (Duh), Gunsmith, Blacksmith.
Credits:
C733937 123:
Alteration Cop, Deranged Cupid, Accountant, Hypnotist Assassinmaker, One Man Band, Gullibizer, Paranoia Starter, Asocial, Anything I missed that does not look like it came from somewhere else basically cause I know I'll forget finding one or two.
TheASC:
Dragoon role concept.
Snaquaza:
Any role/concept from SI. Original Hypnotist faction concept. (Correct me if I'm wrong, I've only seen him use it)
Schiavetto:
Hypnotist Puppeteer.
HappyLappy:
Journalist Vanillizer (Solo role).
Gimm1ck:
Artificial Intelligence Faction.
If you specifically created a role that I had not credited you for, or have miscredited you. PM or say in the comments below. I will not credit any idea that are a mash of roles that exist already. If your role is used that already existed however you will still be credited for it.
Man I hate how forums (BBCode) screws up every tiny bit of formatting sometimes. Remind me to figure out something to fix it from breaking.