Post by micromorphic on Jul 31, 2023 2:43:15 GMT
The Return of Traitors vs Trackers!!
Start Date: August 6th, 2023
Day Phase Length: 48 Hours
Night Phase Length: 24 Hours
Minimum Run Time: approx 11 IRL Days
Maximum Run Time: 18+ IRL Days
Start of Day / End of Day: 12 AM EST (GMT -4)
Contact and Communication: No Outside Contact. Mafia are allowed to communicate with each other through the provided group chat.
Rules:
0. I am the host of the game, and my word is law. I reserve the right to modkill/godkill or substitute anyone out those who break the rules.*
1 (a). You can only talk about the game in the game thread unless specified otherwise. Once you are dead you cannot talk to anyone about the game. Knowledge acquired after death cannot be transferred from a dead player to a living player.
1 (b). Outside influences (eg. Threatening, bribes, wagers, promises, alliances, trust tells) are not tolerated and will be dealt with severely.
1 (c). Sportmanship should be shown. Salting, raging or ranting will not be tolerated. At the end of the day, mafia is played for fun. The general rule of thumb is attack the play, not the player.
2. Every user has a role PM. Role PMs may not be shown to other users at any time. All forms of sharing of role PMs is banned. If anyone finds a person encouraging others to share their role PMs or sharing role PMs themselves, please be sure to report it.
3 (a). You may vote users during the day by posting in bold "Vote: (user)", unvote users by using "Unvote: (user)" or not vote anyone by using "No Vote". Votes will not be counted if they do not follow this format.
3 (b). Votes can be in shortform as long as I understand who you are voting.
4. Do not edit or delete your posts, if you need to correct something make another post.
5. Only sign up if you know you're going to be at least fairly active. If you do not post/are not active during the day phase, you will be prodded. If you fail to post after the previous prod or require excessive prods, you will be subbed out.*
6. Night talking is disallowed.
7. Extensions will be granted according to the situation.*
8. Actions should be sent during night phase through Forum Pm. If you do not have an action, please send an "idle". Failure of sending any actions during the night phase will result in the host deciding your action for you.
9. I might not be in time to end day at deadline or hammer. In this case the game will enter into Twilight. You are allowed to post but not allowed to vote or unvote users.
10. Angleshooting is prohibited. This is included but not limited to submeta, hostmeta and using out of game information to form reads. Punishable by modkill.*
11. Do not try to exploit any loopholes or circumvent the rules.
*-will be judged at the discretion of hosts/staff
Setup Details:
- The Traitor knows the identities of the Mafia Goons, but the Goons do not know the identity of the Traitor.
- If all the Mafia Goons die, the Traitor automatically dies and the game ends.
- The Bodyguard cannot target the same person consecutively
3x Mafia Goon
1x White Flag Traitor
8x Vanilla Townie
2x Tracker
1x Bodyguard
Sample Role PMs:
GM user:
Role: Mafia Goon
Alignment: Mafia
Abilities: Factional Nightkill, Factional Communication.
Your associates: Your fellow Mafia members.
Win Condition: Control at least 50% of the player base.
GM user:
Role: White Flag Traitor
Alignment: Mafia
Abilities: None, except for your vote.
Your associates: Your fellow Mafia members.
Win Condition: Control at least 50% of the player base while at least one other Mafia Goon is alive.
GM user:
Role: Vanilla Townie
Alignment: Town
Abilities: None, except for your vote.
Your associates: Your fellow townsfolk.
Win Condition: You win when all threats to the town have been eliminated.
GM user:
Role: Tracker
Alignment: Town
Abilities: Target one player at night to learn who, if anybody, that player targeted that night.
Your associates: Your fellow townsfolk.
Win Condition: You win when all threats to the town have been eliminated.
GM user:
Role: Bodyguard
Alignment: Town
Abilities: Each night phase, you may attempt to protect one player in the game from being night-killed. If they are targeted for a kill, you will die instead.
Your associates: Your fellow townsfolk.
Win Condition: You win when all threats to the town have been eliminated.
For this event, we'll take a minimum of 15 players. If there's sufficient demand, we'll extend to 30 players and have two concurrent games. All other players will be listed as substitutes.
Signups:
1) MyanMario
2) pisxel
3) Clouds
4) winsytinsy
5) holocryptid
6) slowthepoke
7) termsofservice
8) pkq
9) ihbst
10) iavh
11) PenguinD
12) ddlcfan69
13) qtball
14) OM~!
15) Animal Midwife
Subs:
1)