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Post by Snaq ◢ ◤ on May 25, 2024 9:41:47 GMT
Uneasy Alliance is a simple multiball theme, where the Dark Witches and the Light Witches must combine their spells to successfully kill someone!
All the kills are compulsive. If a kill fails, it is publicly announced who has a light or dark residue... Witches may self-target their spells!
Once one coven of witches has been eradicated, the theme becomes nightless.
11p: 2 Dark Witches, 2 Light Witches, 7 Vanilla Townies
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Post by Snaq ◢ ◤ on May 25, 2024 9:45:51 GMT
I'm also considering a larger (say 16p or 17p) version with power roles (i.e. a Spellcasting Vig) and tripleball. Also, different flavor could be cool too ![:P](//storage.proboards.com/forum/images/smiley/tongue.png)
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Post by Ice_Knight on May 25, 2024 9:59:16 GMT
we could have the Mincraft Witches and the Hocus Pocus Witchs be flavor
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Post by ForgotToFlush on May 25, 2024 22:36:47 GMT
my one thought is that it might be mechanically feasible, via random chance, for enough townies to become cleared before the theme becomes nightless that it locks the game which is kinda concerning when the nightkills are inconsistent
is there room for some sort of weak communication mechanic between scum factions?
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Post by Snaq ◢ ◤ on May 26, 2024 13:11:55 GMT
That's a good point, it might be necessary to allow scum to kill only previously tagged players if the other scum faction is dead. However, scum is allowed to self-target! So no one is technically clear.
There's no weak communication right now, but if you have a suggestion of a good way to do so, I'm all ears. Someone did suggest alternating Watcher (before deciding kill).
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Post by ForgotToFlush on May 26, 2024 22:59:34 GMT
That's a good point, it might be necessary to allow scum to kill only previously tagged players if the other scum faction is dead. However, scum is allowed to self-target! So no one is technically clear. There's no weak communication right now, but if you have a suggestion of a good way to do so, I'm all ears. Someone did suggest alternating Watcher (before deciding kill). my thought was like maybe an anon chat across teams idk if there's room for a townie in that as well
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Post by Snaq ◢ ◤ on May 27, 2024 6:20:28 GMT
That's a good point, it might be necessary to allow scum to kill only previously tagged players if the other scum faction is dead. However, scum is allowed to self-target! So no one is technically clear. There's no weak communication right now, but if you have a suggestion of a good way to do so, I'm all ears. Someone did suggest alternating Watcher (before deciding kill). my thought was like maybe an anon chat across teams idk if there's room for a townie in that as wellI love the idea. It would probably not work for PS games (considering making it 2v2v8 there), but that's a mechanic I'd kinda love to see, especially if there's a Townie who can mess with things and observe things ![:o](//storage.proboards.com/forum/images/smiley/shocked.png)
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Post by commanderawesome on May 27, 2024 8:45:11 GMT
my thought was like maybe an anon chat across teams idk if there's room for a townie in that as well I love the idea. It would probably not work for PS games (considering making it 2v2v8 there), but that's a mechanic I'd kinda love to see, especially if there's a Townie who can mess with things and observe things ![:o](//storage.proboards.com/forum/images/smiley/shocked.png) anon chat room w/ a townie is super sick idea, who knows how exactly it plays out in practice but the dance of trying to get a kill off on a player without leaking that you dont want a kill on yourself/partner sounds hype. theres a world where its maybe too hard for scum to pull this off and that using the chat instead of just silently fearkilling is kinda neg but idk is worth seeing, im intrigued. one thought tho, i think 2v2v7/8 with no cross kill potential (or very little, self target gambit into killing yourself would be funny tho) is probably too unreasonable for town, town has to hit a tonnn of correct votes in not a whole lot of time, even if scum primarily misses kills. i also dont think scum needs a way to kill after other faction dies, like if town hits both scum pretty quick asking them to then play out a 2v6 or something with even 1 or 2 kills is kinda tough, especially since town should in theory be in a pretty good place for hitting like 2 scum in 4 votes. as long as scum is throwing in a self target every once in a while i dont think it ever gets too bad clear-wise. maybe one exception is being allowed to kill the townie who was in scum chat as theyre mech cleared if they claim and no cc (maybe scum kill fails on all but that player?). these two things kind of overlap tho, if theres more townies theres more room for single-ball scum kills
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Post by commanderawesome on May 27, 2024 8:54:53 GMT
also: in
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