Pokemon Battle Royale FFA 2: Return of the Hax Gods! (GG!)
Sept 6, 2015 16:11:21 GMT
Fort Colorcastle likes this
Post by ajhockeystar on Sept 6, 2015 16:11:21 GMT
Welcome to the second edition of Pokemon Battle Royale! This is a FFA OC game that, with a few modifications, simulates a giant pokemon battle! (Inspired by Snaq's PokePick) There's no No Playerlist stuff happening this time, so don't worry about that if you played this game last time
How it works:
I randomize 3 numbers from 1 to 718 for each player. These numbers represent pokemon based on their number in the National Pokedex. I will send you those 3 pokemon, and you will choose one of them, or one in their evolution line. For example, one of your choices could be Blissey. You could choose Happiny, Chansey, or Blissey. Ubers will not be given as choices.
Along with your pokemon choice, you will send me a choice of two attacking moves, one support move, your pokemon's nature, ability, EV and IV distribution, and an item. Everything has to be legal, as in ability + move combos etc. The only moves not allowed are OHKO moves. Note: Some items and moves have been altered. They will be listed below.
Everyone's HP will be multiplied by 2.5 so that the game isn't too fast.
To determine damage, I use an actual damage calculator and take the lowest possible damage.
Lynches during the day will do 1/10th of their HP on Day 1 and 2, 1/5th on Day 3-5, and 1/2 on any Day after that.
Stat boosts/drops come into effect only on the next turn. Because of this rule, evasion-boosting moves are allowed.
Priority is determined by the user's speed stat.
Status effects go away after two turns. The damage from Burn and Poison is also be cut in half. This also applies to Infatuation.
When weather is put into effect, it affects the whole battlefield. All the players in the game will experience the effects of it. The same applies to moves like Trick Room and Grassy Terrain.
All players will be randomly put into circles of 4. To win, you have to be the last one standing in your circle. You do not know the other players in your circle.
Along with your pokemon choice, you will send me a choice of two attacking moves, one support move, your pokemon's nature, ability, EV and IV distribution, and an item. Everything has to be legal, as in ability + move combos etc. The only moves not allowed are OHKO moves. Note: Some items and moves have been altered. They will be listed below.
Everyone's HP will be multiplied by 2.5 so that the game isn't too fast.
To determine damage, I use an actual damage calculator and take the lowest possible damage.
Lynches during the day will do 1/10th of their HP on Day 1 and 2, 1/5th on Day 3-5, and 1/2 on any Day after that.
Stat boosts/drops come into effect only on the next turn. Because of this rule, evasion-boosting moves are allowed.
Priority is determined by the user's speed stat.
Status effects go away after two turns. The damage from Burn and Poison is also be cut in half. This also applies to Infatuation.
When weather is put into effect, it affects the whole battlefield. All the players in the game will experience the effects of it. The same applies to moves like Trick Room and Grassy Terrain.
All players will be randomly put into circles of 4. To win, you have to be the last one standing in your circle. You do not know the other players in your circle.
Rules:
1. Feel free to discuss the game while alive, but once you die or have won, please do not discuss the game with anyone. If you wish to sub in, try to keep up with the game.
2. This game will start on Day 0. Role PMs may be exchanged as soon as Night 1 starts. Votes are not valid on Day 0, but if you have them, others are.
3. You may paste things that the host tells you, but be aware that what I say might not necessarily be the truth. You can fake logs; ask the host for assistance if you would like it. Screenshots are disallowed. Do not impersonate the host or other players.
4. Deadlines will always be 48 Hours if night, and 72 if day, with the exception of Day 0, which may be slightly longer or shorter.
4.5. If I am busy, the cycle may go for a bit longer. I will try to post deadline, and you will allow to send actions until I post so, regardless of if it's late or not.
5. Stealth lynching will be allowed if you can pull it off. PM the host for help, though they won't delay the deadline if your vote is absent.
6. To vote you must bold your vote and post “Lynch <person>” or "Vote <person>". You may choose to vote “No Lynch” as well, and any vote towards a dead user or not present user will not be counted. If you would like to vote for nothing but have already voted for something, type unvote in your new post, and, if applicable, say who you are voting,
6.5. This game follows modified plurality, in that the person with the most votes at deadline is lynched, regardless of if it's majority or not. Also, there are no hammers, and if there is a tie, both players take the lynch damage, rather than the usual of nobody being lynched.
7. You can PM ajhockeystar on the server for your abilities if you'd like. If you are choosing to not use your ability, please state that you are idling so I know you aren't inactive.
8. It would be wonderful if I have an idea of what is going on, so don’t feel afraid to talk to me about your thoughts on the game, though I cannot correctly confirm nor deny any thoughts you have bouncing around in your head. I may also approach you every now and then and ask for your thoughts; if you are busy when I ask just say so and I will leave you alone. Logs of important private messages would be appreciated too, the more I know, the more I can include in the Postgame!
9. If your action fails, you will not be notified of so. I will always send you an update at the end of each night though, which includes your health, status effects, and things of the like.
10. ajhockeystar has the timezone EDT. If you happen to catch me on the server and have any pertaining queries, I might be able to provide an instant reply, unless I am away. If you have any further queries, please feel free to forum PM ajhockeystar, although take note that you may have to wait for a reply.
11. Be active. Make sure you are active. You will lose if you are not active, and your inactivity will hurt any alliances that you have entered into. Nobody likes an inactive player. If we feel that you can become more active, I will send you a warning PM. However, if we do not feel you will become active even if we give you a warning, we may sub you out without warning. Please be active.
12. As this is an OC game, PS usage is mandatory. You will be subbed out if you are not at least fairly active in the Mafia room.
13. No editing posts. I don't care, no editing posts.
14. I have the right to change anything I feel is unbalanced at any point during the game. I may or may not announce these changes to the public.
2. This game will start on Day 0. Role PMs may be exchanged as soon as Night 1 starts. Votes are not valid on Day 0, but if you have them, others are.
3. You may paste things that the host tells you, but be aware that what I say might not necessarily be the truth. You can fake logs; ask the host for assistance if you would like it. Screenshots are disallowed. Do not impersonate the host or other players.
4. Deadlines will always be 48 Hours if night, and 72 if day, with the exception of Day 0, which may be slightly longer or shorter.
4.5. If I am busy, the cycle may go for a bit longer. I will try to post deadline, and you will allow to send actions until I post so, regardless of if it's late or not.
5. Stealth lynching will be allowed if you can pull it off. PM the host for help, though they won't delay the deadline if your vote is absent.
6. To vote you must bold your vote and post “Lynch <person>” or "Vote <person>". You may choose to vote “No Lynch” as well, and any vote towards a dead user or not present user will not be counted. If you would like to vote for nothing but have already voted for something, type unvote in your new post, and, if applicable, say who you are voting,
6.5. This game follows modified plurality, in that the person with the most votes at deadline is lynched, regardless of if it's majority or not. Also, there are no hammers, and if there is a tie, both players take the lynch damage, rather than the usual of nobody being lynched.
7. You can PM ajhockeystar on the server for your abilities if you'd like. If you are choosing to not use your ability, please state that you are idling so I know you aren't inactive.
8. It would be wonderful if I have an idea of what is going on, so don’t feel afraid to talk to me about your thoughts on the game, though I cannot correctly confirm nor deny any thoughts you have bouncing around in your head. I may also approach you every now and then and ask for your thoughts; if you are busy when I ask just say so and I will leave you alone. Logs of important private messages would be appreciated too, the more I know, the more I can include in the Postgame!
9. If your action fails, you will not be notified of so. I will always send you an update at the end of each night though, which includes your health, status effects, and things of the like.
10. ajhockeystar has the timezone EDT. If you happen to catch me on the server and have any pertaining queries, I might be able to provide an instant reply, unless I am away. If you have any further queries, please feel free to forum PM ajhockeystar, although take note that you may have to wait for a reply.
11. Be active. Make sure you are active. You will lose if you are not active, and your inactivity will hurt any alliances that you have entered into. Nobody likes an inactive player. If we feel that you can become more active, I will send you a warning PM. However, if we do not feel you will become active even if we give you a warning, we may sub you out without warning. Please be active.
12. As this is an OC game, PS usage is mandatory. You will be subbed out if you are not at least fairly active in the Mafia room.
13. No editing posts. I don't care, no editing posts.
14. I have the right to change anything I feel is unbalanced at any point during the game. I may or may not announce these changes to the public.
Sample Role PM:
Dear ajhockeystar,
You are Arceus!
Item: Silk Scarf
Ability: Multitype
Nature: Modest
EVs: 4/0/0/252/0/252
IVs: 31/31/31/31/31/31
Moves: Judgement/Shadow Ball/Recover
You are part of The Circle of Life. You win if you are the last one standing in your circle.
You are Arceus!
Item: Silk Scarf
Ability: Multitype
Nature: Modest
EVs: 4/0/0/252/0/252
IVs: 31/31/31/31/31/31
Moves: Judgement/Shadow Ball/Recover
You are part of The Circle of Life. You win if you are the last one standing in your circle.
Modified items and moves:
Black Sludge: Heals or damages the holder by 1/20th of their HP.
Choice Band: You are locked into the chosen move for 5 turns.
Choice Scarf: Same as Choice Band.
Choice Specs: Same as Choice Band.
Damp Rock: Increases the duration of rain to 5 nights when Rain Dance is used by the holder.
Eject Button: When it comes into effect, it makes it so the user cannot be hit by any directly damaging attack during the following night.
Focus Sash: When they are at half health or greater, the holder will survive an attack that would have otherwise KO'd them.
Focus Band: The chance of surviving an attack has been increased to 25%.
Heat Rock: Makes sun last for 5 nights when Sunny Day is used by the holder.
Icy Rock: Makes hail last for 5 nights when Hail is used by the holder.
Leftovers: Heals 1/20th of the user's HP per night.
Red Card: When it comes into effect, it makes it so the person who attacked you cannot attack during the following night.
Rocky Helmet: When the user is hit with a physical attack, their attacker takes damage equal to 1/16th of their HP.
Sticky Barb: Damage is reduced to 1/16th of the holder's HP per turn, and 1/16th for any attacker.
Ally Switch: You choose another player, and you get hit by the attacks that they were supposed to get hit by that night, and they will get attacked with the attacks that you were supposed to get hit by that night.
Aqua Ring: Heals 1/20th of your HP each turn for the next 3 nights.
Baton Pass: Has no effect.
Beat Up: Hits only once.
Bide: It only accounts for the damage you took from the person you are targeting.
Bind: The additional effect lasts 2 turns, and deals half as much damage as it usually does.
Block: Stops your target from using their action that night.
Camouflage: I will randomize the possible types to turn into, one of which you will turn into for the following two nights.
Counter: Only accounts for damage taken by your target.
Curse: If you are a ghost type, this attack takes away 20% of your HP, and takes away 15% of your target's HP on the following two nights.
Drain Punch: You heal 1/5th of the damage you deal.
Encore: The effect lasts 2 nights instead of 3.
Electric Terrain: Affects all pokemon on the ground.
Entrainment: The effect lasts only 3 nights.
Fire Spin: The additional damage is equal to 1/20th of your opponent's HP for the next 2 nights.
Forest's Curse: The effect lasts 2 nights.
Grassy Terrain: Affects all pokemon on the ground. Heals the same amount as Aqua Ring for the same amount of nights.
Hail: Affects all of the players in the game. Deals damage equal to 1/20th of the player's health to all non Ice type pokemon. Only lasts 3 nights.
Helping Hand: You choose one other player in the game to give an attack and special attack boost to.
Imprison: The effect lasts 3 nights.
Infestation: Has the same effect as Fire Spin.
Leech Seed: Your target loses 1/16th of their HP, and you recover half of it. Lasts 2 nights.
Magic Room: Affects all the players in the game for 2 nights.
Milk Drink: Heals only 1/5th of your health.
Mimic: You can only use the copied move for the next 3 nights.
Misty Terrain: Affects all pokemon on the ground.
Moonlight: Heals 1/5th of your HP without weather, 1/3rd with Sun active, and 1/10th with any other type of weather active.
Morning Sun: Same effect as Moonlight.
Nature Power: I randomize the attack it does out of the possible ones.
Perish Song: Unusable.
Rage Powder: You choose someone with this move, and they will attack you instead of their original target.
Rain Dance: Lasts for 3 nights instead of 5.
Recover: Heals 1/5th of your health.
Rest: Heals 1/2 of your health, and puts you to sleep for the 2 following nights.
Role Play: The effect lasts 3 nights.
Rototiller: Affects all players on the ground.
Sandstorm: Affects all of the players in the game. Deals damage equal to 1/20th of the player's health to all non Rock, Ground, or Steel type pokemon. Only lasts 3 nights.
Slack Off: Same as Recover.
Spikes: You choose a target that isn't yourself. Whoever visits your target will lose 1/30th of their health for each layer of Spikes placed around them. You can only set down 3 layers of Spikes, until the person/people you initially set it around dies.
Stealth Rock: You choose a target that isn't yourself. Whoever visits your target will lose 1/40th of their health if they take neutral damage from rock, 1/20th if they are weak to rock, 1/10th if they are quad weak to rock, etc. You can only set down 1 layer of rocks, until the person you initially set it around dies.
Sunny Day: Lasts 3 turns instead of 5.
Super Fang: Only takes away 1/4 of your target's HP.
Tailwind: The effect lasts 2 nights.
Torment: Only lasts 3 turns.
Toxic Spikes: You choose a target that isn't yourself. Whoever visits your target will get poisoned, and badly poisoned if there are two layers of TSpikes on the field. You can only set down 2 layers of TSpikes, until the person/people you initially set it around dies.
Transform: You un-transform after 3 nights.
Trick Room: Affects all players in the game for the next 2 nights.
Whirlpool: Same as Fire Spin.
Wish: Heals 1/5th of your health. You can send the Wish to someone else if you'd like.
Wonder Room: Affects all players in the game for the next 2 nights.
Wrap: Same as Bind.
Remember, you are not limited to these items and moves. These are merely the ones that are modified from their in-game effects.
Choice Band: You are locked into the chosen move for 5 turns.
Choice Scarf: Same as Choice Band.
Choice Specs: Same as Choice Band.
Damp Rock: Increases the duration of rain to 5 nights when Rain Dance is used by the holder.
Eject Button: When it comes into effect, it makes it so the user cannot be hit by any directly damaging attack during the following night.
Focus Sash: When they are at half health or greater, the holder will survive an attack that would have otherwise KO'd them.
Focus Band: The chance of surviving an attack has been increased to 25%.
Heat Rock: Makes sun last for 5 nights when Sunny Day is used by the holder.
Icy Rock: Makes hail last for 5 nights when Hail is used by the holder.
Leftovers: Heals 1/20th of the user's HP per night.
Red Card: When it comes into effect, it makes it so the person who attacked you cannot attack during the following night.
Rocky Helmet: When the user is hit with a physical attack, their attacker takes damage equal to 1/16th of their HP.
Sticky Barb: Damage is reduced to 1/16th of the holder's HP per turn, and 1/16th for any attacker.
Ally Switch: You choose another player, and you get hit by the attacks that they were supposed to get hit by that night, and they will get attacked with the attacks that you were supposed to get hit by that night.
Aqua Ring: Heals 1/20th of your HP each turn for the next 3 nights.
Baton Pass: Has no effect.
Beat Up: Hits only once.
Bide: It only accounts for the damage you took from the person you are targeting.
Bind: The additional effect lasts 2 turns, and deals half as much damage as it usually does.
Block: Stops your target from using their action that night.
Camouflage: I will randomize the possible types to turn into, one of which you will turn into for the following two nights.
Counter: Only accounts for damage taken by your target.
Curse: If you are a ghost type, this attack takes away 20% of your HP, and takes away 15% of your target's HP on the following two nights.
Drain Punch: You heal 1/5th of the damage you deal.
Encore: The effect lasts 2 nights instead of 3.
Electric Terrain: Affects all pokemon on the ground.
Entrainment: The effect lasts only 3 nights.
Fire Spin: The additional damage is equal to 1/20th of your opponent's HP for the next 2 nights.
Forest's Curse: The effect lasts 2 nights.
Grassy Terrain: Affects all pokemon on the ground. Heals the same amount as Aqua Ring for the same amount of nights.
Hail: Affects all of the players in the game. Deals damage equal to 1/20th of the player's health to all non Ice type pokemon. Only lasts 3 nights.
Helping Hand: You choose one other player in the game to give an attack and special attack boost to.
Imprison: The effect lasts 3 nights.
Infestation: Has the same effect as Fire Spin.
Leech Seed: Your target loses 1/16th of their HP, and you recover half of it. Lasts 2 nights.
Magic Room: Affects all the players in the game for 2 nights.
Milk Drink: Heals only 1/5th of your health.
Mimic: You can only use the copied move for the next 3 nights.
Misty Terrain: Affects all pokemon on the ground.
Moonlight: Heals 1/5th of your HP without weather, 1/3rd with Sun active, and 1/10th with any other type of weather active.
Morning Sun: Same effect as Moonlight.
Nature Power: I randomize the attack it does out of the possible ones.
Perish Song: Unusable.
Rage Powder: You choose someone with this move, and they will attack you instead of their original target.
Rain Dance: Lasts for 3 nights instead of 5.
Recover: Heals 1/5th of your health.
Rest: Heals 1/2 of your health, and puts you to sleep for the 2 following nights.
Role Play: The effect lasts 3 nights.
Rototiller: Affects all players on the ground.
Sandstorm: Affects all of the players in the game. Deals damage equal to 1/20th of the player's health to all non Rock, Ground, or Steel type pokemon. Only lasts 3 nights.
Slack Off: Same as Recover.
Spikes: You choose a target that isn't yourself. Whoever visits your target will lose 1/30th of their health for each layer of Spikes placed around them. You can only set down 3 layers of Spikes, until the person/people you initially set it around dies.
Stealth Rock: You choose a target that isn't yourself. Whoever visits your target will lose 1/40th of their health if they take neutral damage from rock, 1/20th if they are weak to rock, 1/10th if they are quad weak to rock, etc. You can only set down 1 layer of rocks, until the person you initially set it around dies.
Sunny Day: Lasts 3 turns instead of 5.
Super Fang: Only takes away 1/4 of your target's HP.
Tailwind: The effect lasts 2 nights.
Torment: Only lasts 3 turns.
Toxic Spikes: You choose a target that isn't yourself. Whoever visits your target will get poisoned, and badly poisoned if there are two layers of TSpikes on the field. You can only set down 2 layers of TSpikes, until the person/people you initially set it around dies.
Transform: You un-transform after 3 nights.
Trick Room: Affects all players in the game for the next 2 nights.
Whirlpool: Same as Fire Spin.
Wish: Heals 1/5th of your health. You can send the Wish to someone else if you'd like.
Wonder Room: Affects all players in the game for the next 2 nights.
Wrap: Same as Bind.
Remember, you are not limited to these items and moves. These are merely the ones that are modified from their in-game effects.
I'm hoping for 16 players so we can have 4 circles with 4 players each! To sign up, reply to this thread saying you want to be in! If we don't get 16, I'll go with 12 and have 3 circles of 4.
Signups:
1. Hannahh Killed Day 8, Lapras from Orange Circle
2.Rabbac Killed Day 7, Reuniclus from Purple Circle
3.Red OP-Chan Killed Day 10, Mega Charizard X from Blue Circle
4. Drookez Won Night 11, Walrein from Purple Circle
5.Alphajores Killed Night 1, Mega Gyarados from Blue Circle
6. Hobbes2 Won Night 6, Exeggutor from Yellow Circle
7.SkarmChikora Killed Night 4, Rhydon from Yellow Circle
8. rssp1 Won Day 12, Alomomola from Blue Circle
9.PikaCal Killed Day 3, Emboar from Yellow Circle
10.Fort Killed Night 6, Keldeo from Orange Circle
11. Reddo161 Won Day 8, Milotic from Orange Circle
12.Spieky Killed Night 10, Minun from Purple Circle
13.AGrippa Killed Night 1, Mega Banette from Orange Circle
14.Sanjana Killed Night 6, Blissey from Yellow Circle
15.The Idiotic One Killed Day 12, Mega Scizor from Blue Circle
16.VigilanteVigoroth Killed Night 11, Tangrowth from Purple Circle
2.
3.
4. Drookez Won Night 11, Walrein from Purple Circle
5.
6. Hobbes2 Won Night 6, Exeggutor from Yellow Circle
7.
8. rssp1 Won Day 12, Alomomola from Blue Circle
9.
10.
11. Reddo161 Won Day 8, Milotic from Orange Circle
12.
13.
14.
15.
16.