Post by Deleted on Jul 18, 2016 12:33:25 GMT
WARNING
This file is classified as a Damocles-level document. Non-authorized personnel will be immediately and indiscriminately terminated via class F-5 cognitohazardous kill agents. Scrolling down without proper psychological inoculation will result in instantaneous cardiac arrest followed by death.
YOU HAVE BEEN WARNED.
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love by the throes .
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. do you regret
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feel .
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. ghosts of our foremothers
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. you
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Scanning...
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Continued vital signs confirmed.
Welcome.
Mastermind █████
Approved on ██/██/2016 by Administrator ████████████
Approved on ██/██/2016 by Administrator ████████████
Man was not meant to know.
We ensure this.
We ensure this.
- 14 players
- 7 Vanilla Townies
- 1 Town Flip-miller
- 1 Town Governor
- 1 Town Spy
- 3 Mafia Goons
- 1 Mastermind
- 7 Vanilla Townies
- Majority lynching.
- While the Mastermind is alive, all Mafia meetings are anonymous. They will not know for sure who the others are, but may still talk one with another. Claiming is allowed. The Mastermind is present in these conversations. They will vote on who to target for the nightkill. An anonymous offsite meeting created by and presided over by the host. A majority of the current scum population, Mafia plus Mastermind, has to agree to the nightkill, else it will not go through. No killing is allowed.
- The Mastermind has a one-time gun that they may use to kill anyone at any time. The identity of the person killed by the Mastermind's gun will not be publicly revealed, but the Mastermind will learn it.
- [REDACTED]
- If the Mafia achieve their standard win condition while the Mastermind is still alive, controlling half or more of the town, the Mastermind instead will win, and the Mafia will lose. The Mastermind's death is a prerequisite for a Mafia win. The Mastermind is not counted in the calculations for a Mafia win; the Mafia themselves must control 50% of the town population.
- The Spy hears everything the mastermind says during the Mafia meeting.
- [REDACTED]
- One of the Mafia goons starts the game knowing the identity of the Spy.
- If the Flip-miller is lynched, they will appear to be a Mafia Goon. If they are killed, they will appear to be a Vanilla Townie. They start the game thinking they are a Vanilla Townie.
- Once per game, the Governor may override any lynch, saving that player from being removed from the game. When a majority lynch occurs, the Governor has until the end of the day to override the lynch via a command PM to the host. After the host receives the command, either to stay the execution or let it pass, the game skips to night. While the Governor's ability has yet to be used, the day will not end until the Governor has sent in a decision; but after hammer, no votes may be changed until the flip and the start of night.
- All lynches must be done by a majority. Game starts on Night 0, wherein no kill may be made.
- There is one additional rule regarding the roles of this game that is known to the Mastermind, but intially not to anybody else. It will be revealed if the Mastermind dies.
- Days are 72 hours long, and nights are 48 hours long.
- All players are given a flavor role that will correspond to one of the roles used in this game. The flavor has absolutely no bearing on the individual's role. All 14 flavor roles are randomized after the roles are, and they are distributed at the same time.
- [DATA EXPUNGED]
Playerlist:
1. incognito
2. VigilanteVigoroth
3. gayreenhamster
4. rssp1
5. Hannahh
6. TheWhoDoctor
7. masterofmyth
8. goodmorningespeon
9. ZestOfLife
10. alfa
11. shubaka17
12. Drookez
13. Igpay»atinlay
14. pqwerty