Summer Circuit D6, Game 2: Ragnarok [GAME OVER]
May 29, 2019 12:36:53 GMT
Fort Colorcastle likes this
Post by Fenrir on May 29, 2019 12:36:53 GMT
Summer Circuit Round #1
Game #2: Ragnarok
The Setup: D6
The host rolls six dice, and for each roll a point is added to one of the following categories:
A roll of 1-3 adds a point to Investigative.
A roll of 4-5 adds a point to Protective.
A roll of 6 adds a point to Killing.
The corresponding roles are then added from the table below.
Vanilla Townies are added until there are 10 town-aligned players.
The number of town power roles is then counted, and that number minus one becomes the total number of Mafia power roles. For each Mafia power role, a die is rolled and the corresponding role on the below table is added.
Mafia Goons are added until there are 3 Mafia-aligned players.
Example: Six dice are rolled, yielding the numbers 5, 2, 6, 5, 4, and 3.
2 points are added to the Investigative category. (Town Role Oracle)
3 points are added to the Protective category. (Town Roleblocker)
1 point is added to the Killing category. (Town 1-shot Vigilante)
The Town has 3 power roles, so the Mafia gets 2 power roles. A die is rolled twice and yields the numbers 3 and 6. The corresponding roles, Mafia Jailkeeper and Mafia Watcher are added. The final setup becomes:
1 Town Role Oracle
1 Town Roleblocker
1 Town 1-shot Vigilante
7 Vanilla Townies
1 Mafia Jailkeeper
1 Mafia Watcher
1 Mafia Goon
Note that it is possible for the Mafia to have multiple instances of the same role (ex. 2 Role Cops) depending on the roll. Additionally, in cases such as 5 points being given to the Protective category, the multiple roles in the corresponding area are given to different players. (One player becomes a Bodyguard and one becomes a Jailkeeper as opposed to one player having both roles.)
If you're wondering how a specific role works: check out this link! The most notable difference in this game (compared to how roles usually function in the Mafia room) is that certain roles in the Protective category cannot target the same user consecutively. This is specified in the Role PMs for those roles.
A roll of 1-3 adds a point to Investigative.
A roll of 4-5 adds a point to Protective.
A roll of 6 adds a point to Killing.
The corresponding roles are then added from the table below.
Vanilla Townies are added until there are 10 town-aligned players.
The number of town power roles is then counted, and that number minus one becomes the total number of Mafia power roles. For each Mafia power role, a die is rolled and the corresponding role on the below table is added.
Mafia Goons are added until there are 3 Mafia-aligned players.
Example: Six dice are rolled, yielding the numbers 5, 2, 6, 5, 4, and 3.
2 points are added to the Investigative category. (Town Role Oracle)
3 points are added to the Protective category. (Town Roleblocker)
1 point is added to the Killing category. (Town 1-shot Vigilante)
The Town has 3 power roles, so the Mafia gets 2 power roles. A die is rolled twice and yields the numbers 3 and 6. The corresponding roles, Mafia Jailkeeper and Mafia Watcher are added. The final setup becomes:
1 Town Role Oracle
1 Town Roleblocker
1 Town 1-shot Vigilante
7 Vanilla Townies
1 Mafia Jailkeeper
1 Mafia Watcher
1 Mafia Goon
Note that it is possible for the Mafia to have multiple instances of the same role (ex. 2 Role Cops) depending on the roll. Additionally, in cases such as 5 points being given to the Protective category, the multiple roles in the corresponding area are given to different players. (One player becomes a Bodyguard and one becomes a Jailkeeper as opposed to one player having both roles.)
If you're wondering how a specific role works: check out this link! The most notable difference in this game (compared to how roles usually function in the Mafia room) is that certain roles in the Protective category cannot target the same user consecutively. This is specified in the Role PMs for those roles.
The Rules
0. I am the host of the game and I reserve the right to modkill or sub anyone out those who break the rules.
1. You can only talk about the game in the game thread. Once you are dead you cannot talk to anyone about the game. Knowledge acquired after death cannot be transferred from a dead player to a living player. Outside influences (eg. Threatening, bribes, wagers, promises, alliances, trust tells) are not tolerated.
2. Every user has a role PM. Role PMs may not be shown to other users at any time. All forms of sharing of role PMs is banned.
3. Each day will have a deadline of 72 hours. You may vote to lynch users during the day by posting "Lynch/Vote USER" in bold, or "No Lynch" if you don't want anyone to be lynched (votes will not be counted if they're not in the correct format!). The day will end when a majority is reached. If you wish to change your Vote, post "Unlynch" in bold. If there's a tie in votes upon day end, the first user with the highest number of votes will be lynched.
4. Each night will have a deadline of 24 hours. This gives you 24 hours to submit your night actions through your Role PM and/or Mafia Factional Chat. Note that if you submit actions in the Mafia Factional Chat, it will only be counted if it's bolded and I'm tagged in the same post. If you're not going to perform a night action, reply "Night X - idling". This makes keeping track of things easier and informs me that you're still playing the game.
5. Do not edit your post, if you need to correct something, quote it in a new post and edit in the quote.
6. Only sign up if you know you're going to be at least fairly active. If you are inactive for 48 hours worth of Day Phase, you will be prodded. If you fail to post 24 hours after the previous prod or received more than 2 prods, you will be subbed out,
7. Do not try to exploit any loopholes and technicalities, nor attempt to circumvent the rules. This includes angleshooting, defines as doing things or applying rules in ways they weren't intended in order to gain an advantage in the game. You cannot, for example, ask someone, "What shade of green is the word 'town' in your role PM?" Searching past games to get an idea of a player's meta/playstyle is fine.
1. You can only talk about the game in the game thread. Once you are dead you cannot talk to anyone about the game. Knowledge acquired after death cannot be transferred from a dead player to a living player. Outside influences (eg. Threatening, bribes, wagers, promises, alliances, trust tells) are not tolerated.
2. Every user has a role PM. Role PMs may not be shown to other users at any time. All forms of sharing of role PMs is banned.
3. Each day will have a deadline of 72 hours. You may vote to lynch users during the day by posting "Lynch/Vote USER" in bold, or "No Lynch" if you don't want anyone to be lynched (votes will not be counted if they're not in the correct format!). The day will end when a majority is reached. If you wish to change your Vote, post "Unlynch" in bold. If there's a tie in votes upon day end, the first user with the highest number of votes will be lynched.
4. Each night will have a deadline of 24 hours. This gives you 24 hours to submit your night actions through your Role PM and/or Mafia Factional Chat. Note that if you submit actions in the Mafia Factional Chat, it will only be counted if it's bolded and I'm tagged in the same post. If you're not going to perform a night action, reply "Night X - idling". This makes keeping track of things easier and informs me that you're still playing the game.
5. Do not edit your post, if you need to correct something, quote it in a new post and edit in the quote.
6. Only sign up if you know you're going to be at least fairly active. If you are inactive for 48 hours worth of Day Phase, you will be prodded. If you fail to post 24 hours after the previous prod or received more than 2 prods, you will be subbed out,
7. Do not try to exploit any loopholes and technicalities, nor attempt to circumvent the rules. This includes angleshooting, defines as doing things or applying rules in ways they weren't intended in order to gain an advantage in the game. You cannot, for example, ask someone, "What shade of green is the word 'town' in your role PM?" Searching past games to get an idea of a player's meta/playstyle is fine.
The Players
Alive (11/13)
Alexander489
ayia
duskfall
Fort Colorcastle
Ivan
kotsytbussiness20
nuxl
qtball
sircloud
Dead (2/13)
derpeddeath : Town Jailkeeper, lynched Day 1.
cuddleszz : Vanilla Townie, killed Night 1.