Deleted
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Post by Deleted on Apr 2, 2015 14:46:34 GMT
In the spirit of April Fool's Day, I created a unique theme that, unlike all of the other April Fool's Mafia themes, is not bastard. It follows as such: - 5 town-sided vanillagers - 1 Mafia-sided fool - 1 Mafia-sided lyncher whose target is the fool The theme is nightless, with completion-based lynching, meaning that the vote is decided only after everybody has cast their vote. NLing is not allowed. The mafia will win if the fool gets lynched, and the town wins if they can bring it down to 50-50. My probablity calculator suggests this theme is exactly 50-50 balanced, but this, of course, will change as new strategies are developed. My question is, what strategies could the Mafia and town use to reach their win condition in this theme? After analysis of these strategies, is the theme balanced?
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Galom
Villager
Everybody's doing their time.
Posts: 63
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Post by Galom on Apr 2, 2015 15:22:51 GMT
In the spirit of April Fool's Day, I created a unique theme that, unlike all of the other April Fool's Mafia themes, is not bastard. It follows as such: - 5 town-sided vanillagers- 1 Mafia-sided fool - 1 Mafia-sided lyncher whose target is the fool The theme is nightless, with completion-based lynching, meaning that the vote is decided only after everybody has cast their vote. NLing is not allowed. The mafia will win if the fool gets lynched, and the town wins if they can bring it down to 50-50. My probablity calculator suggests this theme is exactly 50-50 balanced, but this, of course, will change as new strategies are developed. My question is, what strategies could the Mafia and town use to reach their win condition in this theme? After analysis of these strategies, is the theme balanced?Okay, a questions before I try my best to analyze this: -Does the Mafia have to accomplish ALL its win conditions to win, or just one? Also, a Fool as scum is kinda fucked up, since it would imply that he would win if he's lynched by Town, so therefore town should try not to lynch him. However, this directly conflicts with Town's win condition of lynching all scum. It almost seems as though Town cannot completely win, as they cannot possibly prevent every single Mafia win condition. That is, of course, unless I am misunderstanding everything. I'm not completely aware of how Fool works, since we never use it, so I could be missing something.
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Post by Fort Colorcastle on Apr 2, 2015 15:29:28 GMT
In the spirit of April Fool's Day, I created a unique theme that, unlike all of the other April Fool's Mafia themes, is not bastard. It follows as such: - 5 town-sided vanillagers- 1 Mafia-sided fool - 1 Mafia-sided lyncher whose target is the fool The theme is nightless, with completion-based lynching, meaning that the vote is decided only after everybody has cast their vote. NLing is not allowed. The mafia will win if the fool gets lynched, and the town wins if they can bring it down to 50-50. My probablity calculator suggests this theme is exactly 50-50 balanced, but this, of course, will change as new strategies are developed. My question is, what strategies could the Mafia and town use to reach their win condition in this theme? After analysis of these strategies, is the theme balanced?Assuming that's an OS, you could make the lyncher try to seem jestery. Additionally, mafia could strongly defend the lyncher, calling him a jester, etc to try and let the town just off-handed ly lynch the jester.
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Post by Fort Colorcastle on Apr 2, 2015 15:30:42 GMT
In the spirit of April Fool's Day, I created a unique theme that, unlike all of the other April Fool's Mafia themes, is not bastard. It follows as such: - 5 town-sided vanillagers- 1 Mafia-sided fool - 1 Mafia-sided lyncher whose target is the fool The theme is nightless, with completion-based lynching, meaning that the vote is decided only after everybody has cast their vote. NLing is not allowed. The mafia will win if the fool gets lynched, and the town wins if they can bring it down to 50-50. My probablity calculator suggests this theme is exactly 50-50 balanced, but this, of course, will change as new strategies are developed. My question is, what strategies could the Mafia and town use to reach their win condition in this theme? After analysis of these strategies, is the theme balanced?Okay, a questions before I try my best to analyze this: -Does the Mafia have to accomplish ALL its win conditions to win, or just one? Also, a Fool as scum is kinda fucked up, since it would imply that he would win if he's lynched by Town, so therefore town should try not to lynch him. However, this directly conflicts with Town's win condition of lynching all scum. It almost seems as though Town cannot completely win, as they cannot possibly prevent every single Mafia win condition. That is, of course, unless I am misunderstanding everything. I'm not completely aware of how Fool works, since we never use it, so I could be missing something. The wincons are what I greenified Also, there's no way for the wincons to not coincide lol, the only way to die is to be lynched
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Deleted
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Post by Deleted on Apr 2, 2015 21:12:16 GMT
No strategy would be complete without deciding what should happen to the lyncher. The lyncher is essentially a hindrance to the mafia, to nerf it. If the lyncher stays alive for too long, then it risks decreasing the number of townies needed to be lynched for the town to win. But if it gets lynched itself, then that makes lynching the fool more difficult. (It's called a lyncher just to be more understandable; a goon would do the same thing, just be the mafia partner who is trying to get his partner lynched.) Just to clear up any confusion, the town is trying to TOWNhunt, and then lynch those they think are townie. They are trying to avoid lynching the mafia. The town wins if they make up 50% of the population, while the mafia win if the fool between the two of them is lynched. Both factions are trying to convince the population to lynch themselves. The only player who would not welcome being lynched in all circumstances is the lyncher, so I suppose if people decide to lynch someone and they are remiss to the idea, it could be interpreted as a sign they are the lyncher.
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Deleted
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Post by Deleted on Apr 2, 2015 23:54:52 GMT
Just tested it. People are still RLing at all times.
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Post by Fort Colorcastle on Apr 4, 2015 6:48:57 GMT
Just tested it. People are still RLing at all times. try testing it in a more "serious" population lol, not just a wtf this is just for the heck of it populus.
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Post by TheWhoDoctor on Apr 19, 2015 0:33:32 GMT
So Mafia theory. Usually, if I get a mafia PM, i play the game during day as though I were the doctor in classic. No matter WHAT theme I'm playing. Keeps you acting town but not too town to the point that they suspect something.
POST 400 WOO
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Post by Agrippa on Jan 25, 2016 19:58:54 GMT
Daystart, and if you have a night action, you must use it:
-Two town nurses. They visit somebody, and protect them; anybody who visits the protected is roleblocked. -One town vigilante. -Two town civilians. Mafia wins if both die. -One mafia sniper. Has a gun during the day that may be shot without being revealed. -One mafia spy. Can send anonymous messages to any role during the game. Messages sent to a role with multiple people as that role are sent to everybody with that role.
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Post by Hobbes2 on Jan 26, 2016 0:11:10 GMT
-Two town nurses. They visit somebody, and protect them; anybody who visits the protected is roleblocked.
^This is essentially a rolestopper.
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Post by tn5421 on Jan 26, 2016 3:54:08 GMT
-Two town nurses. They visit somebody, and protect them; anybody who visits the protected is roleblocked. ^This is essentially a rolestopper. That's actually a jailkeeper. It combined a protect and a roleblock into one action. The simple solution would be to simply not include a lyncher at all, to the earlier problem.
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Post by Hobbes2 on Jan 26, 2016 4:40:22 GMT
-Two town nurses. They visit somebody, and protect them; anybody who visits the protected is roleblocked. ^This is essentially a rolestopper. That's actually a jailkeeper. It combined a protect and a roleblock into one action. The simple solution would be to simply not include a lyncher at all, to the earlier problem. No, the person who VISITS the protected is roleblocked. Not the person who is protected.
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Post by tn5421 on Jan 26, 2016 8:05:33 GMT
That's actually a jailkeeper. It combined a protect and a roleblock into one action. The simple solution would be to simply not include a lyncher at all, to the earlier problem. No, the person who VISITS the protected is roleblocked. Not the person who is protected. WHAT?! That's Insanely strong. Why do you guys do this to me.
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Post by TheWhoDoctor on Jan 28, 2016 0:25:38 GMT
No, the person who VISITS the protected is roleblocked. Not the person who is protected. WHAT?! That's Insanely strong. Why do you guys do this to me. What's your PS name, tn5421?
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Post by tn5421 on Feb 4, 2016 1:05:10 GMT
I go by tn5421 on basically everywhere that lets me. Occasionally go by TylerN when I can't use numbers.
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Post by gammaemerald on Jan 8, 2017 18:40:33 GMT
No strategy would be complete without deciding what should happen to the lyncher. The lyncher is essentially a hindrance to the mafia, to nerf it. If the lyncher stays alive for too long, then it risks decreasing the number of townies needed to be lynched for the town to win. But if it gets lynched itself, then that makes lynching the fool more difficult. (It's called a lyncher just to be more understandable; a goon would do the same thing, just be the mafia partner who is trying to get his partner lynched.) Just to clear up any confusion, the town is trying to TOWNhunt, and then lynch those they think are townie. They are trying to avoid lynching the mafia. The town wins if they make up 50% of the population, while the mafia win if the fool between the two of them is lynched. Both factions are trying to convince the population to lynch themselves. The only player who would not welcome being lynched in all circumstances is the lyncher, so I suppose if people decide to lynch someone and they are remiss to the idea, it could be interpreted as a sign they are the lyncher. This looks completely backwards. Is this some backwards setup? Also where are signups
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Post by gammaemerald on Jan 8, 2017 18:42:46 GMT
Daystart, and if you have a night action, you must use it: -Two town nurses. They visit somebody, and protect them; anybody who visits the protected is roleblocked. -One town vigilante. -Two town civilians. Mafia wins if both die. -One mafia sniper. Has a gun during the day that may be shot without being revealed. -One mafia spy. Can send anonymous messages to any role during the game. Messages sent to a role with multiple people as that role are sent to everybody with that role. This guy obv plays epicmafia But this setup seems fairly balanced tbh
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Post by gammaemerald on Jan 8, 2017 18:43:59 GMT
That's actually a jailkeeper. It combined a protect and a roleblock into one action. The simple solution would be to simply not include a lyncher at all, to the earlier problem. No, the person who VISITS the protected is roleblocked. Not the person who is protected. That is a rolestopper. Call it the right name plz
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Post by Bomb Moss on Jan 10, 2017 7:56:48 GMT
Gamma should stick to Mafia scum. You risk being infected with the *** virus if you come on here.
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Post by TheWhoDoctor on Jan 16, 2017 3:29:53 GMT
Lets not Xnadrojx
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Post by VigilanteVigoroth on Jan 17, 2017 20:49:43 GMT
No, the person who VISITS the protected is roleblocked. Not the person who is protected. That is a rolestopper. Call it the right name plz
on here its called the jailkeeper you will have to get used to it
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Post by TheWhoDoctor on Jan 17, 2017 20:54:21 GMT
Noe those are two different roles
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Post by TheWhoDoctor on Jan 17, 2017 20:55:11 GMT
Jailkeeper is combo doctor/roleblocker, you can't die but you can't act.
Rolestopper is combo ascetic+bpizer/roleblocker, you can't act but als nothing works on you (including kills)
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Post by VigilanteVigoroth on Jan 22, 2017 15:20:12 GMT
oops ill shut up
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