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Post by VigilanteVigoroth on Oct 31, 2017 18:25:37 GMT
confirmm
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Post by epiccreeper9002 on Oct 31, 2017 19:14:38 GMT
hardclaiming confirm
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Oct 31, 2017 21:49:19 GMT
Confirm as firm that I can, confirm that I got my role, which I have to confirm as firm as I can.
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Post by bluegummybear on Oct 31, 2017 21:51:10 GMT
Confirming
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Post by Bomb Moss on Nov 1, 2017 12:37:33 GMT
I refuse to confirm anywhere outside of my role PM
(Confirming)
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Post by Snaq ◢ ◤ on Nov 1, 2017 13:34:22 GMT
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Post by BoredGames on Nov 1, 2017 16:06:45 GMT
confirm
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aknolan
Bodyguard
Aknolan the Unoriginal
Posts: 165
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Post by aknolan on Nov 1, 2017 18:25:02 GMT
hi I'm here
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Post by Snaq ◢ ◤ on Nov 1, 2017 20:41:39 GMT
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Post by Jodie Whittaker on Nov 1, 2017 20:58:17 GMT
Hello
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Post by Jodie Whittaker on Nov 1, 2017 20:58:37 GMT
Let's talk night plan yes?
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Post by epiccreeper9002 on Nov 1, 2017 21:12:22 GMT
No Lynch
So I can be the first one to lynch. Also, night is fun.
I still don’t see the point of being Doc instead of Serscorrchingtheaph Knight...
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Post by VigilanteVigoroth on Nov 1, 2017 21:22:45 GMT
lynch epiccreeper
You clearly don’t understand how to start a game of forum mafia. Also, get an avatar
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Post by ForgotToFlush on Nov 1, 2017 22:44:27 GMT
vote epiccreeper[b/] Policy
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Post by ScorrchingTheaph on Nov 1, 2017 22:53:55 GMT
>Serscorrchingtheaph Knight am triggered.
lynch EpicCreeper9002
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Post by Snaq ◢ ◤ on Nov 1, 2017 23:01:39 GMT
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Post by ForgotToFlush on Nov 2, 2017 1:04:41 GMT
Actions Allowed:Investigative: - Compatibility Checker (Checks whether two players are the same alignment)
- Cop (Checks whether the target is Mafia or not Mafia)
- Coroner (Janitor) (Checks the role of a person who has died)
- Exposer (Target is loud for the night)
- Follower (Checks which action a player used)
- Forensic Investigator (Checks which players targeted a dead player throughout the game)
- Gossiper (Targets someone. This person gets to know who targeted the user of the action)
- Journalist (Targets someone. Upon death it's revealed what the alignment of the target was)
- Motion Detector (Checks whether the target used an action, or whether they were targeted by an action)
- Tallier (Checks the amount of Mafia-aligned players on the last lynch)
- Teacher (Gives someone else an OS Cop for the next night, in addition to their normal action)
- Tracker (Checks who the target targeted)
- Voyeur (Checks which action(s) was used on the target)
- Watcher (Checks who targeted the target)
Protective: - Babysitter (Protects the target from kills. If the user of this action dies, the target dies too)
- Bodyguard (Protects the target from kills. If the target would die, the user dies instead)
- Cowardly Hero (Protects the target from kills. If the user would be killed, the target dies instead and the user can't use any actions for the rest of the game)
- Doctor (Protects the target from kills)
- Jailkeeper (Protects the target from kills, and prevents the target from using an action)
- Seraph Knight (Protects the target from kills until the user dies)
Manipulative: - Avoider (If the target targeted the user, the action fails)
- Banker (If the target used an "Investigative" ability, they are redirected to the Banker and get a favorable result)
- Bus Driver (Targets two players, they target the person the other would target)
- Chauffeur (Targets two players, they use the action the other would use)
- Deflector (Targets two players, all actions on the first player are redirected to the second player)
- Janitor (If the target dies this night or the next day, their role isn't revealed)
- Framer (If the target is targeted by an "Investigative" ability, they give an unfavorable result)
- Lawyer (If the target is targeted by an "Investigative" ability, they give a favorable result)
- Lure (The target targets the user)
- Missionary (The target can't perform a kill)
- Parrot (The user uses the same action on the target as the target used)
- Redirector (Targets two players. The action from the first targets the second)
- Roleblocker (Prevents the target from using an action)
- Rolestopper (Prevents the target from being targeted)
- Screamer (Prevents roles from getting a result)
- Sidekick (Redirects all actions used on the target onto the user)
- Switch (Disables one specific ability that night)
- Unblocker (Makes it so that the target's action can't fail)
- Wild Card (Redirects all actions used on the user to the target. Kills aren't affected)
Day-Related:- Gladiator (The user and the target are the only possible lynches the next day)
- Governor (If the target is lynched the next day, the lynch fails)
- Hater (The target requires one less vote to be lynched the next day)
- Kingmaker (The target decides the lynch alone the next day)
- Praiser (The target requires one more vote to be lynched the next day)
- Silencer (The target can't talk the next day. They are allowed to lynch privately by PMing the host. This lynch is invisible)
Other: - Commuter (The user can't be targeted this night)
- Confidant (User uses the same action as the target, and on the same target the target targeted)
- Enabler (When user dies, the specified action can't be used anymore)
- Fruit Vendor (The target gets to know they received fruit)
- Hider (Targets someone. The user can't be targeted this night. If the target is anti-town or is killed, the user dies too)
- Loverboy (Targets someone. The target will die if the user dies. The target is informed of this)
- Magician (A user appears to have died, who flips town (unless they were targeted by a Janitor. Only at the end of the next day this person is added back and the real kill is revealed)
- Neighborizer (User and target can talk in a private conversation made by the host)
- Nymphomaniac (User becomes lovers with the target. The target is informed of this)
- Suicide Bomber (User and target both die)
- Vanillaizer (Target can't use actions by themselves anymore for the rest of the game from the next night on)
OK Scrolled through this fucking mess of a list to find actions worth using imo Have them bolded Anyways I 100% support this wagon on EpicCreeper. The only time a policy is bad is when there isn't one.
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Post by ForgotToFlush on Nov 2, 2017 2:57:42 GMT
Anyways in terms of night actions, I suggest that we all use some sort of investigative action, with effort being made to not pick similar targets. Also we can look into circling, I glanced at a couple roles that can let us get a good n1 circle.
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Post by Fenrir on Nov 2, 2017 3:01:12 GMT
No LynchSo I can be the first one to lynch. Also, night is fun. I still don’t see the point of being Doc instead of Ser scorrchingtheaph Knight... Doctor's way better than Seraph Knight, in my opinion. Choose a person to protect each night vs. choosing a person who your read may change on later. Anyway, I see Akno is in this game. Vote Mona Caroline Aknolan
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Post by Fenrir on Nov 2, 2017 3:02:18 GMT
Anyways in terms of night actions, I suggest that we all use some sort of investigative action, with effort being made to not pick similar targets. Also we can look into circling, I glanced at a couple roles that can let us get a good n1 circle. Telegraphing things to much gives the obvious problem of telling scum exactly where to interfere, and mafia has no incentive to not break the circle, so I'm against this. Then again, I haven't checked to see which roles are in this that aren't in most No Setup games.
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Post by Fenrir on Nov 2, 2017 3:05:32 GMT
Now, a circle of Hiders could have some merit. See Farmer's Market for why, since scum wouldn't be able to kill and hide in the same night. Bus Driver and Avoider screw with that a lot, though. I think.
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Post by ForgotToFlush on Nov 2, 2017 3:10:41 GMT
worth a peep fen, trust me. It isn't as easy to disrupt as you think
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Post by ScorrchingTheaph on Nov 2, 2017 5:05:22 GMT
Now, a circle of Hiders could have some merit. See Farmer's Market for why, since scum wouldn't be able to kill and hide in the same night. Bus Driver and Avoider screw with that a lot, though. I think. weak to Mafia Switch on Hider
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Post by ScorrchingTheaph on Nov 2, 2017 5:09:36 GMT
Top tier actions to use n1: - Tallier - Journalist - Commuter - Tracker - Watcher - Enabler (depends on how this works, I'll have to check with Snaq) - Switch
Good actions: - Jailkeeper - Confidant - Parrot - Cop - Teacher - Exposer/Gossiper - Voyeur/Follower
Scum actions to watch out for: - Kingmaker - Screamer - Switch - Vanillaizer - Bus Driver/Chauffeur/Redirector/Deflector/Lure/Sidekick/Wild Card - Framer/Lawyer - Banker - Silencer - Unblocker
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Post by Fenrir on Nov 2, 2017 5:17:26 GMT
I've developed a couple of theories more on how certain actions heavily sway things in the town's favor, however discussing them day 1 makes them null. I do suggest that we stop doing things like the above so scum has a little to work with as possible when it comes to anticipating the town's actions.
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